er-patcher/er-patcher
2022-09-03 18:12:08 +02:00

151 lines
7.4 KiB
Python
Executable file

#!/usr/bin/env python3
import os
import sys
import subprocess
import argparse
from pathlib import Path
import struct
import re
from shutil import rmtree
if __name__ == "__main__":
patcher_args = sys.argv[1:sys.argv.index("--")]
parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).")
parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)")
parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.")
parser.add_argument("--fix-camera", action='store_true', help="Disable camera auto-rotation.")
parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--fix-camera` and `--disable-rune-loss`.")
parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
parser.add_argument("-v", "--disable-vigniette", action='store_true', help="Disables the vigniette overlay.")
parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.")
parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
patch = parser.parse_args(patcher_args)
game_dir = Path(".")
with open(game_dir / "eldenring.exe", "rb") as f:
exe_hex = f.read().hex()
if patch.rate != 60 and patch.rate > 0:
r_pattern = "c7 43 20 89 88 88 3c eb 43 89 73 18 eb ca 89 73 18".replace(" ", "")
if (res := re.search(r_pattern, exe_hex)) is not None:
r_addr = res.span()[0] + 6
r_patch = struct.pack('<f', 1 / patch.rate).hex()
exe_hex = exe_hex[:r_addr] + r_patch + exe_hex[r_addr + len(r_patch):]
else:
print("er-patcher: rate pattern scan failed")
if patch.fix_camera:
cf_pattern = '0f 29 a6 .. .. .. .. 41 0f 28 cf'.replace(" ", "")
if (res := re.search(cf_pattern, exe_hex)) is not None:
cf_addr = res.span()[0]
cf_patch = "90 90 90 90 90 90 90".replace(" ", "")
exe_hex = exe_hex[:cf_addr] + cf_patch + exe_hex[cf_addr + len(cf_patch):]
else:
print("er-patcher: fix_camera pattern scan failed")
if patch.disable_rune_loss:
rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
if (res := re.search(rl_pattern, exe_hex)) is not None:
rl_addr = res.span()[0] + 6
rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
else:
print("er-patcher: disable rune loss pattern scan failed")
if patch.ultrawide or patch.all:
uw_pattern = "74 4f 45 8b 94 cc".replace(" ", "")
if (res := re.search(uw_pattern, exe_hex)) is not None:
uw_addr = res.span()[0]
uw_patch = "eb"
exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
else:
print("er-patcher: ultrawide pattern scan failed")
if patch.disable_vigniette or patch.all:
v_pattern = 'f3 0f 10 .. .. f3 0f 59 .. .. .. .. .. e8 .. .. .. .. f3 41 0f .. .. f3 45 0f .. .. 4c 8d .. .. .. .. .. .. 48'.replace(" ", "")
if (res := re.search(v_pattern, exe_hex)) is not None:
v_addr = res.span()[0] + 46
v_patch = "f3 0f 5c c0 90".replace(" ", "") # SUBSS XMM0,XMM0; NOP; all NOP does work too
exe_hex = exe_hex[:v_addr] + v_patch + exe_hex[v_addr + len(v_patch):]
else:
print("er-patcher: disable_vigniette pattern scan failed")
if patch.disable_ca or patch.all:
ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "")
if (res := re.search(ca_pattern, exe_hex)) is not None:
ca_addr = res.span()[0] + 94
ca_orig = "0f 11 49 20".replace(" ", "")
ca_patch = "66 0f ef c9".replace(" ", "") # PXOR XMM1,XMM1
if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig:
exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):]
else:
print("er-patcher: disable_ca pattern scan failed")
if patch.increase_animation_distance or patch.all:
iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
if (res := re.search(iad_pattern, exe_hex)) is not None:
iad_addr = res.span()[0] + 46
iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
else:
print("er-patcher: increase_animation_distance pattern scan failed")
if patch.skip_intro or patch.all:
si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "")
if (res := re.search(si_pattern, exe_hex)) is not None:
si_addr = res.span()[0] + 14
si_patch = "90 90".replace(" ", "")
exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):]
else:
print("er-patcher: skip_intro pattern scan failed")
if patch.remove_60hz_fullscreen or patch.all:
fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "")
if (res := re.search(fs_pattern, exe_hex)) is not None:
fs_addr = res.span()[0] + 6
fs_patch = "00"
exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
else:
print("er-patcher: remove_60hz_fullscreen pattern scan failed")
game_dir_patched = Path("er-patcher-tmp")
if not game_dir_patched.is_dir():
game_dir_patched.mkdir()
with open(game_dir_patched / "eldenring.exe", "wb") as f:
f.write(bytes.fromhex(exe_hex))
del exe_hex
# recreate game directory tree in game_dir_patched
game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()]
for d in game_dirs:
if d == game_dir_patched:
continue
if not (game_dir_patched / d).is_dir():
(game_dir_patched / d).mkdir(parents=True)
# hard link game files to game_dir_patched; symbolic links would be easier
# to handle but by default windows 10 doesn't allow them
game_files = [f for f in game_dir.rglob("*") if f.is_file()]
for f in game_files:
if f.name in ["eldenring.exe", "er-patcher"]:
continue
if not (game_dir_patched / f).is_file():
f.link_to(game_dir_patched / f)
# start patched exe directly to avoid EAC
steam_cmd = sys.argv[1 + sys.argv.index("--"):]
steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else "eldenring.exe")
subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
# cleanup
rmtree(game_dir_patched)