#!/usr/bin/env python3 import os import sys import subprocess import argparse from pathlib import Path import struct import re from shutil import rmtree if __name__ == "__main__": patcher_args = sys.argv[1:sys.argv.index("--")] parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.") parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).") parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)") parser.add_argument("--fix-camera", action='store_true', help="Disable camera auto-rotation.") parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--fix-camera`.") parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.") parser.add_argument("-v", "--disable-vigniette", action='store_true', help="Disables the vigniette overlay.") parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.") parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.") parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.") parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.") patch = parser.parse_args(patcher_args) game_dir = Path(".") with open(game_dir / "eldenring.exe", "rb") as f: exe_hex = f.read().hex() if patch.rate != 60 and patch.rate > 0: r_pattern = "c7 43 20 89 88 88 3c eb 43 89 73 18 eb ca 89 73 18".replace(" ", "") if (res := re.search(r_pattern, exe_hex)) is not None: r_addr = res.span()[0] + 6 r_patch = struct.pack(' XORPS XMM1,XMM1; PXOR XMM1,XMM1 exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):] else: print("er-patcher: increase_animation_distance pattern scan failed") if patch.skip_intro or patch.all: si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "") if (res := re.search(si_pattern, exe_hex)) is not None: si_addr = res.span()[0] + 14 si_patch = "90 90".replace(" ", "") exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):] else: print("er-patcher: skip_intro pattern scan failed") if patch.remove_60hz_fullscreen or patch.all: fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "") if (res := re.search(fs_pattern, exe_hex)) is not None: fs_addr = res.span()[0] + 6 fs_patch = "00" exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):] else: print("er-patcher: remove_60hz_fullscreen pattern scan failed") game_dir_patched = Path("er-patcher-tmp") if not game_dir_patched.is_dir(): game_dir_patched.mkdir() with open(game_dir_patched / "eldenring.exe", "wb") as f: f.write(bytes.fromhex(exe_hex)) del exe_hex # recreate game directory tree in game_dir_patched game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()] for d in game_dirs: if d == game_dir_patched: continue if not (game_dir_patched / d).is_dir(): (game_dir_patched / d).mkdir(parents=True) # hard link game files to game_dir_patched; symbolic links would be easier # to handle but by default windows 10 doesn't allow them game_files = [f for f in game_dir.rglob("*") if f.is_file()] for f in game_files: if f.name in ["eldenring.exe", "er-patcher"]: continue if not (game_dir_patched / f).is_file(): f.link_to(game_dir_patched / f) # start patched exe directly to avoid EAC steam_cmd = sys.argv[1 + sys.argv.index("--"):] steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else "eldenring.exe") subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute()) # cleanup rmtree(game_dir_patched)