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21
README.md
21
README.md
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@ -15,22 +15,9 @@ A tool aimed at enhancing the experience when playing the game on linux through
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1. Copy the file `er-patcher` to the game directory.
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1. Copy the file `er-patcher` to the game directory.
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2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options.
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2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options.
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- Example:
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- Example: `python er-patcher --all --rate 30 --disable-rune-loss -- %command%`
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- Example using the [seamless co-op](https://www.nexusmods.com/eldenring/mods/510) mod: `python er-patcher --all --executable launch_elden_ring_seamlesscoop.exe -- %command%`
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`python er-patcher --all --rate 30 --disable-rune-loss -- %command%`
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- Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR: `python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
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- Example using the [Seamless Co-op](https://www.nexusmods.com/eldenring/mods/510) mod:
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`python er-patcher --all --executable ersc_launcher.exe -- %command%`
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- Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR:
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`python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
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- Example for enabling HDR using gamescope on Linux (reported to work on Plasma 6.1):
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`ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 gamescope -W 3440 -H 1440 -f -r 165 --hdr-enabled -- python er-patcher --all --rate 165 -- %command%`
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3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled.
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3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled.
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Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line.
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Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line.
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@ -60,8 +47,6 @@ The patcher works just as well on windows. The following launch option line work
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Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it.
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Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it.
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Note 2: Ensure Vertical Sync is turned off for Elden Ring in Nvidia Control Panel / AMD Radeon Software / Intel Graphics Command Center, otherwise the custom framerate limit feature won't work.
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## How it works
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## How it works
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When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
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When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
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36
er-patcher
36
er-patcher
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@ -7,23 +7,7 @@ from pathlib import Path
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import struct
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import struct
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import re
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import re
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from shutil import rmtree
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from shutil import rmtree
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import os
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import time
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def cleanup(game_dir_patched):
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if game_dir_patched.exists():
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eldenring_path = game_dir_patched / "eldenring.exe"
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while eldenring_path.exists():
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try:
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os.remove(eldenring_path)
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break
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except PermissionError:
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# eldenring.exe is still running, retry in 3 s
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time.sleep(3)
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except Exception as e:
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print(f"er-patcher: could not delete {eldenring_path}: {e}")
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break
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rmtree(game_dir_patched)
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if __name__ == "__main__":
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if __name__ == "__main__":
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@ -62,9 +46,9 @@ if __name__ == "__main__":
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print("er-patcher: rate pattern scan failed")
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print("er-patcher: rate pattern scan failed")
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if patch.disable_rune_loss:
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if patch.disable_rune_loss:
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rl_pattern = "41 .. 01 48 .. .. e8 .. .. .. .. 48 .. .. .. .. 32 c0".replace(" ", "")
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rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
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if (res := re.search(rl_pattern, exe_hex)) is not None:
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if (res := re.search(rl_pattern, exe_hex)) is not None:
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rl_addr = res.span()[0] + 12
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rl_addr = res.span()[0] + 6
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rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
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rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
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exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
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exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
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else:
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else:
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@ -118,23 +102,15 @@ if __name__ == "__main__":
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print("er-patcher: skip_intro pattern scan failed")
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print("er-patcher: skip_intro pattern scan failed")
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if patch.remove_60hz_fullscreen or patch.all:
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if patch.remove_60hz_fullscreen or patch.all:
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fs_pattern = "eb .. c7 .. .. 3c 00 00 00 c7 .. .. 01 00 00 00".replace(" ", "")
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fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "")
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if (res := re.search(fs_pattern, exe_hex)) is not None:
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if (res := re.search(fs_pattern, exe_hex)) is not None:
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fs_addr = res.span()[0] + 10
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fs_addr = res.span()[0] + 3
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fs_patch = "00"
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fs_patch = "00"
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exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
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exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
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fs_addr_2 = res.span()[0] + 24
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fs_patch_2 = "00"
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exe_hex = exe_hex[:fs_addr_2] + fs_patch_2 + exe_hex[fs_addr_2 + len(fs_patch_2):]
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else:
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else:
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print("er-patcher: remove_60hz_fullscreen pattern scan failed")
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print("er-patcher: remove_60hz_fullscreen pattern scan failed")
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game_dir_patched = Path("er-patcher-tmp")
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game_dir_patched = Path("er-patcher-tmp")
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# make sure a fresh directory is used
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cleanup(game_dir_patched)
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if not game_dir_patched.is_dir():
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if not game_dir_patched.is_dir():
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game_dir_patched.mkdir()
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game_dir_patched.mkdir()
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@ -168,5 +144,5 @@ if __name__ == "__main__":
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
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subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
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subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
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# try to remove game_dir_patched
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# cleanup
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cleanup(game_dir_patched)
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rmtree(game_dir_patched)
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