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2 changed files with 74 additions and 175 deletions
73
README.md
73
README.md
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@ -5,66 +5,48 @@ A tool aimed at enhancing the experience when playing the game on linux through
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## Warning
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**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled (unless explicity told to do so). Use at your own risk!**
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**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled. Use at your own risk!**
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## Features
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- set custom frame rate limits (e.g. 30, 90, 165, ...)
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- remove black borders when using resolutions with an aspect ratio other than 16:9 (e.g. ultrawide).
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- remove vigniette overlay
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- remove chromatic abberation filter
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- increase animation distance / fix choppy animations at screen edges
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- remove 60hz limit when using fullscreen mode
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## Dependencies
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- Python >= 3.8
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- Python >= 3.8.xx (lowest tested)
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## Usage
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1. Copy the file `er-patcher` to the game directory.
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2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options.
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- Example:
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`python er-patcher --all --rate 30 --disable-rune-loss -- %command%`
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- Example using the [Seamless Co-op](https://www.nexusmods.com/eldenring/mods/510) mod:
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`python er-patcher --all --executable ersc_launcher.exe -- %command%`
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- Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR:
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`python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
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- Example for enabling HDR using gamescope on Linux (reported to work on Plasma 6.1):
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`ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 gamescope -W 3440 -H 1440 -f -r 165 --hdr-enabled -- python er-patcher --all --rate 165 -- %command%`
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2. In steam, set the game launch options to `./er-patcher ARGS -- %command%` where ARGS is replaced with a combination of
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- `-r RATE` or `--rate RATE` for setting a custom framerate cap (default: 60)
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- `--all` for enabling all options except `--rate`
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- `-u` or `--ultrawide` for removing black bars
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- `-v` or `--disable-vigniette` for removing the vigniette overlay
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- `-c` or `--disable-ca` for disabling chromatic abberation
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- `-a` or `--increase-animation-distance` for fixing low frame rate animations at screen edges or for distant entities.
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- `-s` or `--skip-intro` for skipping intro logos when the game starts
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- `-f` or `--remove-60hz-fullscreen` for removing the 60Hz limit in fullscreen mode (only applies to windows and has no effect when running the game through proton due to fshack)
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- Example: `./er-patcher --all --rate 30 -- %command%`
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- Example with mangohud and wine fullscreen fsr: `./er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
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3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled.
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Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line.
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### Windows
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## Features
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| Argument | Description |
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| --------------------------------------- | --------------------------------------------------------------------------------------------------------- |
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| `-r RATE` or `--rate RATE` | Set a custom framerate limit (default: 60). |
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| `-x EXE` or `--executable EXE` | The executable to launch, relative to the games folder.<br>Mutually exclusive with `--with-eac`. |
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| `--with-eac` | Run game with EAC (Use it at your own risk).<br>Mutually exclusive with `--executable`. |
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| `--disable-rune-loss` | Disable losing runes upon death. |
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| `--all` | Enable all options except `--rate`, `--executable`, and<br>gameplay changes like `--disable-rune-loss`. |
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| `-u` or `--ultrawide` | Remove black bars. |
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| `-v` or `--disable-vignette` | Remove the vignette overlay. |
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| `-c` or `--disable-ca` | Disable chromatic abberation. |
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| `-a` or `--increase-animation-distance` | Fix low frame rate animations at screen<br>edges or for distant entities. |
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| `-s` or `--skip-intro` | Skip intro logos at game start. |
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| `-f` or `--remove-60hz-fullscreen` | Remove the 60Hz limit in fullscreen<br>mode (not needed with proton). |
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## Windows Support
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The patcher works just as well on windows. The following launch option line works in case you e.g. installed Python from Microsoft Store:
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It also work just as well on windows. The only difference is, that you need to run the script via your Python 3 installation. The following launch option line works in case you installed Python from Microsoft Store:
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> `python er-patcher --rate 165 --all -- %command%`
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Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it.
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Note 2: Ensure Vertical Sync is turned off for Elden Ring in Nvidia Control Panel / AMD Radeon Software / Intel Graphics Command Center, otherwise the custom framerate limit feature won't work.
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## How it works
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When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
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When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. The tool then modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`. This ensures that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
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## Credits
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@ -72,8 +54,5 @@ When the game is launched through steam, the tool creates a patched version of `
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- frame time limit adjustment
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- black bar removal
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- [Flawless Widescreen](https://www.flawlesswidescreen.org)
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- vignette and ca removal
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- vigniette and ca removal
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- animation distance increase
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- [DarkSouls3RemoveIntroScreens](https://github.com/bladecoding/DarkSouls3RemoveIntroScreens): intro logo skip
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- [EldenRingMods](https://github.com/techiew/EldenRingMods) + [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore)
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- disable rune loss
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166
er-patcher
166
er-patcher
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@ -1,29 +1,13 @@
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#!/usr/bin/env python3
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import os
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import sys
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import subprocess
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import argparse
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from pathlib import Path
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import struct
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import re
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from shutil import rmtree
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import os
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import time
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def cleanup(game_dir_patched):
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if game_dir_patched.exists():
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eldenring_path = game_dir_patched / "eldenring.exe"
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while eldenring_path.exists():
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try:
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os.remove(eldenring_path)
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break
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except PermissionError:
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# eldenring.exe is still running, retry in 3 s
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time.sleep(3)
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except Exception as e:
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print(f"er-patcher: could not delete {eldenring_path}: {e}")
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break
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rmtree(game_dir_patched)
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if __name__ == "__main__":
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@ -32,141 +16,77 @@ if __name__ == "__main__":
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parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
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parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).")
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parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="The executable to launch, relative to the games folder.")
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parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)")
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parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.")
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parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--disable-rune-loss`.")
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parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment.")
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parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
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parser.add_argument("-v", "--disable-vignette", action='store_true', help="Disables the vignette overlay.")
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parser.add_argument("-v", "--disable-vigniette", action='store_true', help="Disables the vigniette overlay.")
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parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.")
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parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
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parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
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parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
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patch = parser.parse_args(patcher_args)
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if patch.with_eac and patch.executable != "eldenring.exe":
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print("er-patcher: --with-eac is mutually exclusive with --executable")
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sys.exit(1)
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game_dir = Path(".")
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with open(game_dir / "eldenring.exe", "rb") as f:
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exe_name = Path("eldenring.exe")
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with open(exe_name, "rb") as f:
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exe_hex = f.read().hex()
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if patch.rate != 60 and patch.rate > 0:
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r_pattern = "c7 43 1c 89 88 88 3c eb 6d 89 73 18 eb c7 89 73 18".replace(" ", "")
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if (res := re.search(r_pattern, exe_hex)) is not None:
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r_addr = res.span()[0] + 6
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r_patch = struct.pack('<f', 1 / patch.rate).hex()
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exe_hex = exe_hex[:r_addr] + r_patch + exe_hex[r_addr + len(r_patch):]
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else:
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print("er-patcher: rate pattern scan failed")
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if patch.disable_rune_loss:
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rl_pattern = "41 .. 01 48 .. .. e8 .. .. .. .. 48 .. .. .. .. 32 c0".replace(" ", "")
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if (res := re.search(rl_pattern, exe_hex)) is not None:
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rl_addr = res.span()[0] + 12
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rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
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exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
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else:
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print("er-patcher: disable rune loss pattern scan failed")
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exe_hex = exe_hex.replace(
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"c743208988883ceb43897318ebca897318",
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"c743208988883ceb43897318ebca897318".replace(
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"8988883c", struct.pack('<f', 1 / patch.rate).hex()
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)
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)
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if patch.ultrawide or patch.all:
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uw_pattern = "74 4f 45 8b 94 cc".replace(" ", "")
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if (res := re.search(uw_pattern, exe_hex)) is not None:
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uw_addr = res.span()[0]
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uw_patch = "eb"
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exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
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else:
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print("er-patcher: ultrawide pattern scan failed")
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exe_hex = exe_hex.replace(
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"8b0185c07442448b5904",
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"8b0185c0eb42448b5904"
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)
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if patch.disable_vignette or patch.all:
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if patch.disable_vigniette or patch.all:
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v_pattern = 'f3 0f 10 .. .. f3 0f 59 .. .. .. .. .. e8 .. .. .. .. f3 41 0f .. .. f3 45 0f .. .. 4c 8d .. .. .. .. .. .. 48'.replace(" ", "")
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if (res := re.search(v_pattern, exe_hex)) is not None:
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v_addr = res.span()[0] + 46
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v_addr = re.search(v_pattern, exe_hex).span()[0]
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v_offset = 46
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v_patch = "f3 0f 5c c0 90".replace(" ", "") # SUBSS XMM0,XMM0; NOP; all NOP does work too
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exe_hex = exe_hex[:v_addr] + v_patch + exe_hex[v_addr + len(v_patch):]
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else:
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print("er-patcher: disable_vignette pattern scan failed")
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exe_hex = exe_hex[:v_addr + v_offset] + v_patch + exe_hex[v_addr + v_offset + len(v_patch):]
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if patch.disable_ca or patch.all:
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ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "")
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if (res := re.search(ca_pattern, exe_hex)) is not None:
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ca_addr = res.span()[0] + 94
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ca_orig = "0f 11 49 20".replace(" ", "")
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ca_patch = "66 0f ef c9".replace(" ", "") # PXOR XMM1,XMM1
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if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig:
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exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):]
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else:
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print("er-patcher: disable_ca pattern scan failed")
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ca_addr = 94 + exe_hex.index("0f114360488d8b800000000f1087a00000000f1141f0488d87b00000000f10080f1109")
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if exe_hex[ca_addr:ca_addr + 8] == "0f114920":
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exe_hex = exe_hex[:ca_addr] + "660fefc9" + exe_hex[ca_addr + 8:] # PXOR XMM1,XMM1
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if patch.increase_animation_distance or patch.all:
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iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
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if (res := re.search(iad_pattern, exe_hex)) is not None:
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iad_addr = res.span()[0] + 46
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iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
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exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
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else:
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print("er-patcher: increase_animation_distance pattern scan failed")
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# DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
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exe_hex = exe_hex.replace(
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"e82b309c010f28f80f28c6e820359c01f30f5ef80f28cff3410f5e4c2454",
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"e82b309c010f28f80f28c6e820359c01f30f5ef80f28cf0f57c9660fefc9"
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)
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if patch.skip_intro or patch.all:
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si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "")
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if (res := re.search(si_pattern, exe_hex)) is not None:
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si_addr = res.span()[0] + 14
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si_patch = "90 90".replace(" ", "")
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exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):]
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else:
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print("er-patcher: skip_intro pattern scan failed")
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exe_hex = exe_hex.replace(
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"80 bf b8 00 00 00 00 74 53 48".replace(" ", ""),
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"80 bf b8 00 00 00 00 90 90 48".replace(" ", "")
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)
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if patch.remove_60hz_fullscreen or patch.all:
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fs_pattern = "eb .. c7 .. .. 3c 00 00 00 c7 .. .. 01 00 00 00".replace(" ", "")
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if (res := re.search(fs_pattern, exe_hex)) is not None:
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fs_addr = res.span()[0] + 10
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fs_patch = "00"
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exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
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exe_hex = exe_hex.replace(
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"c745ef3c000000",
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"c745ef00000000"
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)
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fs_addr_2 = res.span()[0] + 24
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fs_patch_2 = "00"
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exe_hex = exe_hex[:fs_addr_2] + fs_patch_2 + exe_hex[fs_addr_2 + len(fs_patch_2):]
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else:
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print("er-patcher: remove_60hz_fullscreen pattern scan failed")
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patched_exe_dir = Path("./er-patcher-tmp")
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if not patched_exe_dir.is_dir():
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patched_exe_dir.mkdir()
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game_dir_patched = Path("er-patcher-tmp")
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# make sure a fresh directory is used
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cleanup(game_dir_patched)
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if not game_dir_patched.is_dir():
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game_dir_patched.mkdir()
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with open(game_dir_patched / "eldenring.exe", "wb") as f:
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with open(patched_exe_dir / exe_name, "wb") as f:
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f.write(bytes.fromhex(exe_hex))
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del exe_hex
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# recreate game directory tree in game_dir_patched
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game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()]
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for d in game_dirs:
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if d == game_dir_patched:
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continue
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if not (game_dir_patched / d).is_dir():
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(game_dir_patched / d).mkdir(parents=True)
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# hard link game files to game_dir_patched; symbolic links would be easier
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# to handle but by default windows 10 doesn't allow them
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game_files = [f for f in game_dir.rglob("*") if f.is_file()]
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for f in game_files:
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if f.name in ["eldenring.exe", "er-patcher"]:
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continue
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if not (game_dir_patched / f).is_file():
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if sys.version_info.minor >= 10:
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(game_dir_patched / f).hardlink_to(f)
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else:
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f.link_to(game_dir_patched / f)
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# start patched exe directly to avoid EAC
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steam_cmd = sys.argv[1 + sys.argv.index("--"):]
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
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subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / patched_exe_dir / exe_name
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subprocess.run(steam_cmd)
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# try to remove game_dir_patched
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cleanup(game_dir_patched)
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os.remove(patched_exe_dir / exe_name)
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os.rmdir(patched_exe_dir)
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