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# Elden Ring Proton Patcher
A tool aimed at enhancing the experience when playing the game on linux through proton or natively on windows.
A tool aimed at enhancing the experience when playing the game on linux through proton.
## Warning
**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled (unless explicity told to do so). Use at your own risk!**
**This tool is based on patching the game executable though hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled. Use at your own risk!**
## Dependencies
## Features
- Python >= 3.8
- set custom frame time limits (e.g. 30, 90, 165, ...)
- disable black borders when using resolutions with an aspect ratio other than 16:9 (e.g. ultrawide).
- vigniette removal
## Usage
1. Copy the file `er-patcher` to the game directory.
2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options.
- Example:
`python er-patcher --all --rate 30 --disable-rune-loss -- %command%`
- Example using the [Seamless Co-op](https://www.nexusmods.com/eldenring/mods/510) mod:
`python er-patcher --all --executable ersc_launcher.exe -- %command%`
- Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR:
`python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
- Example for enabling HDR using gamescope on Linux (reported to work on Plasma 6.1):
`ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 gamescope -W 3440 -H 1440 -f -r 165 --hdr-enabled -- python er-patcher --all --rate 165 -- %command%`
2. In steam, set the game launch options to `./er-patcher ARGS -- %command%` where ARGS is replaced with a combination of
- `-r RATE` or `--rate RATE` for setting a custom framerate cap (default: 60)
- `-u` or `--ultrawide` for removing black bars
- `-v` or `--vigniette` for removing the vigniette overlay
- Example: `./er-patcher --rate 30 -uv -- %command%`
- Example with mangohud and wine fullscreen fsr: `./er-patcher --rate 144 -uv -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled.
Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line.
### Windows
## Features
It should work on windows, just as well. The only difference is, that you need to run the script via your python 3 installation. Depending on the version of python 3 you have installed you would need a slightly different path than shown in the following example.
| Argument | Description |
| --------------------------------------- | --------------------------------------------------------------------------------------------------------- |
| `-r RATE` or `--rate RATE` | Set a custom framerate limit (default: 60). |
| `-x EXE` or `--executable EXE` | The executable to launch, relative to the games folder.<br>Mutually exclusive with `--with-eac`. |
| `--with-eac` | Run game with EAC (Use it at your own risk).<br>Mutually exclusive with `--executable`. |
| `--disable-rune-loss` | Disable losing runes upon death. |
| `--all` | Enable all options except `--rate`, `--executable`, and<br>gameplay changes like `--disable-rune-loss`. |
| `-u` or `--ultrawide` | Remove black bars. |
| `-v` or `--disable-vignette` | Remove the vignette overlay. |
| `-c` or `--disable-ca` | Disable chromatic abberation. |
| `-a` or `--increase-animation-distance` | Fix low frame rate animations at screen<br>edges or for distant entities. |
| `-s` or `--skip-intro` | Skip intro logos at game start. |
| `-f` or `--remove-60hz-fullscreen` | Remove the 60Hz limit in fullscreen<br>mode (not needed with proton). |
## Windows Support
The patcher works just as well on windows. The following launch option line works in case you e.g. installed Python from Microsoft Store:
> `python er-patcher --rate 165 --all -- %command%`
Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it.
Note 2: Ensure Vertical Sync is turned off for Elden Ring in Nvidia Control Panel / AMD Radeon Software / Intel Graphics Command Center, otherwise the custom framerate limit feature won't work.
Example: `C:\Program Files\Python36\python.exe er-patcher --rate 165 -uv -- %command%`
## How it works
When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
## Credits
- [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore)
- frame time limit adjustment
- black bar removal
- [Flawless Widescreen](https://www.flawlesswidescreen.org)
- vignette and ca removal
- animation distance increase
- [DarkSouls3RemoveIntroScreens](https://github.com/bladecoding/DarkSouls3RemoveIntroScreens): intro logo skip
- [EldenRingMods](https://github.com/techiew/EldenRingMods) + [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore)
- disable rune loss
When the game is launched through steam, the tool creates a patched version of `eldenring.exe` called `eldenring.patched.exe` while leaving the original intact. The tool then modifies the steam launch command by replacing the string `start_protected_game.exe` with `eldenring.patched.exe` so that the patched exe is always run without EAC. After the game is closed, `eldenring.patched.exe` is deleted.

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#!/usr/bin/env python3
import os
import sys
import subprocess
import argparse
from pathlib import Path
import struct
import re
from shutil import rmtree
import os
import time
import code
def cleanup(game_dir_patched):
if game_dir_patched.exists():
eldenring_path = game_dir_patched / "eldenring.exe"
while eldenring_path.exists():
try:
os.remove(eldenring_path)
break
except PermissionError:
# eldenring.exe is still running, retry in 3 s
time.sleep(3)
except Exception as e:
print(f"er-patcher: could not delete {eldenring_path}: {e}")
break
rmtree(game_dir_patched)
if __name__ == "__main__":
patcher_args = sys.argv[1:sys.argv.index("--")]
parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).")
parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="The executable to launch, relative to the games folder.")
parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)")
parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.")
parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--disable-rune-loss`.")
parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
parser.add_argument("-v", "--disable-vignette", action='store_true', help="Disables the vignette overlay.")
parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.")
parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
parser.add_argument("-u", "--ultrawide", action=argparse.BooleanOptionalAction, help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
parser.add_argument("-v", "--disable-vigniette", action=argparse.BooleanOptionalAction, help="Disables the vigniette overlay.")
patch = parser.parse_args(patcher_args)
if patch.with_eac and patch.executable != "eldenring.exe":
print("er-patcher: --with-eac is mutually exclusive with --executable")
sys.exit(1)
game_dir = Path(".")
with open(game_dir / "eldenring.exe", "rb") as f:
exe_hex = f.read().hex()
with open(Path("eldenring.exe"), "rb") as f:
exe = f.read()
exe_hex = exe.hex()
if patch.rate != 60 and patch.rate > 0:
r_pattern = "c7 43 1c 89 88 88 3c eb 6d 89 73 18 eb c7 89 73 18".replace(" ", "")
if (res := re.search(r_pattern, exe_hex)) is not None:
r_addr = res.span()[0] + 6
r_patch = struct.pack('<f', 1 / patch.rate).hex()
exe_hex = exe_hex[:r_addr] + r_patch + exe_hex[r_addr + len(r_patch):]
else:
print("er-patcher: rate pattern scan failed")
exe_hex = exe_hex.replace(
"c743208988883ceb43897318ebca897318",
"c743208988883ceb43897318ebca897318".replace(
"8988883c", struct.pack('<f', 1 / patch.rate).hex()
)
)
if patch.disable_rune_loss:
rl_pattern = "41 .. 01 48 .. .. e8 .. .. .. .. 48 .. .. .. .. 32 c0".replace(" ", "")
if (res := re.search(rl_pattern, exe_hex)) is not None:
rl_addr = res.span()[0] + 12
rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
else:
print("er-patcher: disable rune loss pattern scan failed")
if patch.ultrawide:
exe_hex = exe_hex.replace(
"8b0185c07442448b5904",
"8b0185c0eb42448b5904"
)
if patch.ultrawide or patch.all:
uw_pattern = "74 4f 45 8b 94 cc".replace(" ", "")
if (res := re.search(uw_pattern, exe_hex)) is not None:
uw_addr = res.span()[0]
uw_patch = "eb"
exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
else:
print("er-patcher: ultrawide pattern scan failed")
if patch.disable_vigniette:
exe_hex = exe_hex.replace(
"f30f590514a76e01f3440f5cc8f3450f5ecb",
"f30f590524b56e01f3440f5cc8f3450f5ecb"
)
if patch.disable_vignette or patch.all:
v_pattern = 'f3 0f 10 .. .. f3 0f 59 .. .. .. .. .. e8 .. .. .. .. f3 41 0f .. .. f3 45 0f .. .. 4c 8d .. .. .. .. .. .. 48'.replace(" ", "")
if (res := re.search(v_pattern, exe_hex)) is not None:
v_addr = res.span()[0] + 46
v_patch = "f3 0f 5c c0 90".replace(" ", "") # SUBSS XMM0,XMM0; NOP; all NOP does work too
exe_hex = exe_hex[:v_addr] + v_patch + exe_hex[v_addr + len(v_patch):]
else:
print("er-patcher: disable_vignette pattern scan failed")
if patch.disable_ca or patch.all:
ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "")
if (res := re.search(ca_pattern, exe_hex)) is not None:
ca_addr = res.span()[0] + 94
ca_orig = "0f 11 49 20".replace(" ", "")
ca_patch = "66 0f ef c9".replace(" ", "") # PXOR XMM1,XMM1
if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig:
exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):]
else:
print("er-patcher: disable_ca pattern scan failed")
if patch.increase_animation_distance or patch.all:
iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
if (res := re.search(iad_pattern, exe_hex)) is not None:
iad_addr = res.span()[0] + 46
iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
else:
print("er-patcher: increase_animation_distance pattern scan failed")
if patch.skip_intro or patch.all:
si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "")
if (res := re.search(si_pattern, exe_hex)) is not None:
si_addr = res.span()[0] + 14
si_patch = "90 90".replace(" ", "")
exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):]
else:
print("er-patcher: skip_intro pattern scan failed")
if patch.remove_60hz_fullscreen or patch.all:
fs_pattern = "eb .. c7 .. .. 3c 00 00 00 c7 .. .. 01 00 00 00".replace(" ", "")
if (res := re.search(fs_pattern, exe_hex)) is not None:
fs_addr = res.span()[0] + 10
fs_patch = "00"
exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
fs_addr_2 = res.span()[0] + 24
fs_patch_2 = "00"
exe_hex = exe_hex[:fs_addr_2] + fs_patch_2 + exe_hex[fs_addr_2 + len(fs_patch_2):]
else:
print("er-patcher: remove_60hz_fullscreen pattern scan failed")
game_dir_patched = Path("er-patcher-tmp")
# make sure a fresh directory is used
cleanup(game_dir_patched)
if not game_dir_patched.is_dir():
game_dir_patched.mkdir()
with open(game_dir_patched / "eldenring.exe", "wb") as f:
f.write(bytes.fromhex(exe_hex))
del exe_hex
# recreate game directory tree in game_dir_patched
game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()]
for d in game_dirs:
if d == game_dir_patched:
continue
if not (game_dir_patched / d).is_dir():
(game_dir_patched / d).mkdir(parents=True)
# hard link game files to game_dir_patched; symbolic links would be easier
# to handle but by default windows 10 doesn't allow them
game_files = [f for f in game_dir.rglob("*") if f.is_file()]
for f in game_files:
if f.name in ["eldenring.exe", "er-patcher"]:
continue
if not (game_dir_patched / f).is_file():
if sys.version_info.minor >= 10:
(game_dir_patched / f).hardlink_to(f)
else:
f.link_to(game_dir_patched / f)
patched_exe = bytes.fromhex(exe_hex)
patched_exe_path = Path("eldenring.patched.exe")
with open(patched_exe_path, "wb") as f:
f.write(patched_exe)
# start patched exe directly to avoid EAC
steam_cmd = sys.argv[1 + sys.argv.index("--"):]
steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
steam_cmd[-1] = steam_cmd[-1].replace("start_protected_game", "eldenring.patched")
subprocess.run(steam_cmd)
# try to remove game_dir_patched
cleanup(game_dir_patched)
os.remove(patched_exe_path)