diff --git a/README.md b/README.md index 377e1d7..ca00a3f 100644 --- a/README.md +++ b/README.md @@ -1,79 +1,35 @@ # Elden Ring Proton Patcher -A tool aimed at enhancing the experience when playing the game on linux through proton or natively on windows. +A tool aimed at enhancing the experience when playing the game on linux through proton. ## Warning -**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled (unless explicity told to do so). Use at your own risk!** +**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled. Use at your own risk!** -## Dependencies +## Features -- Python >= 3.8 +- set custom frame time limits (e.g. 30, 90, 165, ...) +- disable black borders when using resolutions with an aspect ratio other than 16:9 (e.g. ultrawide). +- vigniette removal ## Usage 1. Copy the file `er-patcher` to the game directory. -2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options. - - Example: - - `python er-patcher --all --rate 30 --disable-rune-loss -- %command%` - - - Example using the [Seamless Co-op](https://www.nexusmods.com/eldenring/mods/510) mod: - - `python er-patcher --all --executable ersc_launcher.exe -- %command%` - - - Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR: - - `python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%` - - - Example for enabling HDR using gamescope on Linux (reported to work on Plasma 6.1): - - `ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 gamescope -W 3440 -H 1440 -f -r 165 --hdr-enabled -- python er-patcher --all --rate 165 -- %command%` - +2. In steam, set the game launch options to `./er-patcher ARGS -- %command%` where ARGS is replaced with a combination of + - `-r RATE` or `--rate RATE` for setting a custom framerate cap (default: 60) + - `-u` or `--ultrawide` for removing black bars + - `-v` or `--disable-vigniette` for removing the vigniette overlay + - Example: `./er-patcher --rate 30 -uv -- %command%` + - Example with mangohud and wine fullscreen fsr: `./er-patcher --rate 144 -uv -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%` 3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled. -Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line. +### Windows -## Features +It also work just as well on windows. The only difference is, that you need to run the script via your Python 3 installation. The following launch option line works in case you installed Python from Microsoft Store: -| Argument | Description | -| --------------------------------------- | --------------------------------------------------------------------------------------------------------- | -| `-r RATE` or `--rate RATE` | Set a custom framerate limit (default: 60). | -| `-x EXE` or `--executable EXE` | The executable to launch, relative to the games folder.
Mutually exclusive with `--with-eac`. | -| `--with-eac` | Run game with EAC (Use it at your own risk).
Mutually exclusive with `--executable`. | -| `--disable-rune-loss` | Disable losing runes upon death. | -| `--all` | Enable all options except `--rate`, `--executable`, and
gameplay changes like `--disable-rune-loss`. | -| `-u` or `--ultrawide` | Remove black bars. | -| `-v` or `--disable-vignette` | Remove the vignette overlay. | -| `-c` or `--disable-ca` | Disable chromatic abberation. | -| `-a` or `--increase-animation-distance` | Fix low frame rate animations at screen
edges or for distant entities. | -| `-s` or `--skip-intro` | Skip intro logos at game start. | -| `-f` or `--remove-60hz-fullscreen` | Remove the 60Hz limit in fullscreen
mode (not needed with proton). | - - -## Windows Support - -The patcher works just as well on windows. The following launch option line works in case you e.g. installed Python from Microsoft Store: - -> `python er-patcher --rate 165 --all -- %command%` - -Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it. - -Note 2: Ensure Vertical Sync is turned off for Elden Ring in Nvidia Control Panel / AMD Radeon Software / Intel Graphics Command Center, otherwise the custom framerate limit feature won't work. +> `python er-patcher --rate 165 -uv -- %command%` ## How it works -When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed. - -## Credits - -- [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore) - - frame time limit adjustment - - black bar removal -- [Flawless Widescreen](https://www.flawlesswidescreen.org) - - vignette and ca removal - - animation distance increase -- [DarkSouls3RemoveIntroScreens](https://github.com/bladecoding/DarkSouls3RemoveIntroScreens): intro logo skip -- [EldenRingMods](https://github.com/techiew/EldenRingMods) + [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore) - - disable rune loss +When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. The tool then modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`. This ensures that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed. diff --git a/er-patcher b/er-patcher index 2e51c39..7c0b43e 100755 --- a/er-patcher +++ b/er-patcher @@ -1,172 +1,59 @@ #!/usr/bin/env python3 +import os import sys import subprocess import argparse from pathlib import Path import struct -import re -from shutil import rmtree -import os -import time -def cleanup(game_dir_patched): - if game_dir_patched.exists(): - eldenring_path = game_dir_patched / "eldenring.exe" - while eldenring_path.exists(): - try: - os.remove(eldenring_path) - break - except PermissionError: - # eldenring.exe is still running, retry in 3 s - time.sleep(3) - except Exception as e: - print(f"er-patcher: could not delete {eldenring_path}: {e}") - break - rmtree(game_dir_patched) if __name__ == "__main__": patcher_args = sys.argv[1:sys.argv.index("--")] - + parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.") - parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).") - parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="The executable to launch, relative to the games folder.") - parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)") - parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.") - parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--disable-rune-loss`.") - parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.") - parser.add_argument("-v", "--disable-vignette", action='store_true', help="Disables the vignette overlay.") - parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.") - parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.") - parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.") - parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.") + parser.add_argument("-u", "--ultrawide", action=argparse.BooleanOptionalAction, help="Removes black bars when using a resolution with an aspect ratio other than 16:9.") + parser.add_argument("-v", "--disable-vigniette", action=argparse.BooleanOptionalAction, help="Disables the vigniette overlay.") patch = parser.parse_args(patcher_args) - if patch.with_eac and patch.executable != "eldenring.exe": - print("er-patcher: --with-eac is mutually exclusive with --executable") - sys.exit(1) - - game_dir = Path(".") - with open(game_dir / "eldenring.exe", "rb") as f: - exe_hex = f.read().hex() + exe_name = Path("eldenring.exe") + with open(exe_name, "rb") as f: + exe = f.read() + exe_hex = exe.hex() if patch.rate != 60 and patch.rate > 0: - r_pattern = "c7 43 1c 89 88 88 3c eb 6d 89 73 18 eb c7 89 73 18".replace(" ", "") - if (res := re.search(r_pattern, exe_hex)) is not None: - r_addr = res.span()[0] + 6 - r_patch = struct.pack(' XORPS XMM1,XMM1; PXOR XMM1,XMM1 - exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):] - else: - print("er-patcher: increase_animation_distance pattern scan failed") - - if patch.skip_intro or patch.all: - si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "") - if (res := re.search(si_pattern, exe_hex)) is not None: - si_addr = res.span()[0] + 14 - si_patch = "90 90".replace(" ", "") - exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):] - else: - print("er-patcher: skip_intro pattern scan failed") - - if patch.remove_60hz_fullscreen or patch.all: - fs_pattern = "eb .. c7 .. .. 3c 00 00 00 c7 .. .. 01 00 00 00".replace(" ", "") - if (res := re.search(fs_pattern, exe_hex)) is not None: - fs_addr = res.span()[0] + 10 - fs_patch = "00" - exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):] - - fs_addr_2 = res.span()[0] + 24 - fs_patch_2 = "00" - exe_hex = exe_hex[:fs_addr_2] + fs_patch_2 + exe_hex[fs_addr_2 + len(fs_patch_2):] - else: - print("er-patcher: remove_60hz_fullscreen pattern scan failed") - - game_dir_patched = Path("er-patcher-tmp") - - # make sure a fresh directory is used - cleanup(game_dir_patched) - - if not game_dir_patched.is_dir(): - game_dir_patched.mkdir() - - with open(game_dir_patched / "eldenring.exe", "wb") as f: + with open(patched_exe_dir / exe_name, "wb") as f: f.write(bytes.fromhex(exe_hex)) - del exe_hex - - # recreate game directory tree in game_dir_patched - game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()] - for d in game_dirs: - if d == game_dir_patched: - continue - if not (game_dir_patched / d).is_dir(): - (game_dir_patched / d).mkdir(parents=True) - - # hard link game files to game_dir_patched; symbolic links would be easier - # to handle but by default windows 10 doesn't allow them - game_files = [f for f in game_dir.rglob("*") if f.is_file()] - for f in game_files: - if f.name in ["eldenring.exe", "er-patcher"]: - continue - if not (game_dir_patched / f).is_file(): - if sys.version_info.minor >= 10: - (game_dir_patched / f).hardlink_to(f) - else: - f.link_to(game_dir_patched / f) - # start patched exe directly to avoid EAC steam_cmd = sys.argv[1 + sys.argv.index("--"):] - steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable) - subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute()) + steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / patched_exe_dir / exe_name + subprocess.run(steam_cmd) - # try to remove game_dir_patched - cleanup(game_dir_patched) + os.remove(patched_exe_dir / exe_name) + os.rmdir(patched_exe_dir)