diff --git a/README.md b/README.md
index e93f390..377e1d7 100644
--- a/README.md
+++ b/README.md
@@ -1,46 +1,70 @@
# Elden Ring Proton Patcher
-A tool aimed at enhancing the experience when playing the game on linux through proton.
+A tool aimed at enhancing the experience when playing the game on linux through proton or natively on windows.
## Warning
-**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled. Use at your own risk!**
+**This tool is based on patching the game executable through hex-edits. However it is done in a safe and non-destructive way, that ensures the patched executable is never run with EAC enabled (unless explicity told to do so). Use at your own risk!**
-## Features
+## Dependencies
-- set custom frame time limits (e.g. 30, 90, 165, ...)
-- remove black borders when using resolutions with an aspect ratio other than 16:9 (e.g. ultrawide).
-- remove vigniette overlay
-- remove chromatic abberation filter
-- increase animation distance / fix choppy animations at screen edges
-- remove 60hz limit when using fullscreen mode
+- Python >= 3.8
## Usage
1. Copy the file `er-patcher` to the game directory.
-2. In steam, set the game launch options to `./er-patcher ARGS -- %command%` where ARGS is replaced with a combination of
- - `-r RATE` or `--rate RATE` for setting a custom framerate cap (default: 60)
- - `-u` or `--ultrawide` for removing black bars
- - `-v` or `--disable-vigniette` for removing the vigniette overlay
- - `-c` or `--disable-ca` for disabling chromatic abberation
- - `-a` or `--increase-animation-distance` for fixing low frame rate animations at screen edges or for distant entities.
- - `-f` or `--remove-60hz-fullscreen` for removing the 60Hz limit in fullscreen mode (only applies to windows and has no effect when running the game through proton due to fshack)
- - Example: `./er-patcher --rate 30 -uavc -- %command%`
- - Example with mangohud and wine fullscreen fsr: `./er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
+2. In steam, set the game launch options to `python er-patcher ARGS -- %command%` See [Features](#features) for available options.
+ - Example:
+
+ `python er-patcher --all --rate 30 --disable-rune-loss -- %command%`
+
+ - Example using the [Seamless Co-op](https://www.nexusmods.com/eldenring/mods/510) mod:
+
+ `python er-patcher --all --executable ersc_launcher.exe -- %command%`
+
+ - Example using [MangoHud](https://github.com/flightlessmango/MangoHud) and wine fullscreen FSR:
+
+ `python er-patcher --rate 144 -uvca -- env WINE_FULLSCREEN_FSR=1 MANGOHUD=1 MANGOHUD_CONFIG=histogram %command%`
+
+ - Example for enabling HDR using gamescope on Linux (reported to work on Plasma 6.1):
+
+ `ENABLE_GAMESCOPE_WSI=1 DXVK_HDR=1 gamescope -W 3440 -H 1440 -f -r 165 --hdr-enabled -- python er-patcher --all --rate 165 -- %command%`
+
3. Launch the game through steam. `er-patcher` automatically launches a patched version of `eldenring.exe` with EAC disabled.
-### Windows
+Note: There might be some distros (e.g. older Ubuntu releases) that launch python 2 instead of 3 when running `python`. In that case you'll need to replace `python` with `python3` in the launch option line.
-It also work just as well on windows. The only difference is, that you need to run the script via your Python 3 installation. The following launch option line works in case you installed Python from Microsoft Store:
+## Features
-> `python er-patcher --rate 165 -uvcaf -- %command%`
+| Argument | Description |
+| --------------------------------------- | --------------------------------------------------------------------------------------------------------- |
+| `-r RATE` or `--rate RATE` | Set a custom framerate limit (default: 60). |
+| `-x EXE` or `--executable EXE` | The executable to launch, relative to the games folder.
Mutually exclusive with `--with-eac`. |
+| `--with-eac` | Run game with EAC (Use it at your own risk).
Mutually exclusive with `--executable`. |
+| `--disable-rune-loss` | Disable losing runes upon death. |
+| `--all` | Enable all options except `--rate`, `--executable`, and
gameplay changes like `--disable-rune-loss`. |
+| `-u` or `--ultrawide` | Remove black bars. |
+| `-v` or `--disable-vignette` | Remove the vignette overlay. |
+| `-c` or `--disable-ca` | Disable chromatic abberation. |
+| `-a` or `--increase-animation-distance` | Fix low frame rate animations at screen
edges or for distant entities. |
+| `-s` or `--skip-intro` | Skip intro logos at game start. |
+| `-f` or `--remove-60hz-fullscreen` | Remove the 60Hz limit in fullscreen
mode (not needed with proton). |
+
+
+## Windows Support
+
+The patcher works just as well on windows. The following launch option line works in case you e.g. installed Python from Microsoft Store:
+
+> `python er-patcher --rate 165 --all -- %command%`
Note: This spawns a python console which will close by itself after the game has finished running. If you find this annoying you can try using `pythonw` instead. In any case `python` needs to be in PATH for windows to find it.
+Note 2: Ensure Vertical Sync is turned off for Elden Ring in Nvidia Control Panel / AMD Radeon Software / Intel Graphics Command Center, otherwise the custom framerate limit feature won't work.
+
## How it works
-When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. The tool then modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`. This ensures that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
+When the game is launched through steam, the tool creates a patched version of `eldenring.exe` in a temporary subdirectory while leaving the original intact. As long the flag `--with-eac` is not set, the tool modifies the steam launch command to launch the patched executable instead of `start_protected_game.exe`, thefore ensuring that the patched exe is never run with EAC enabled. After the game is closed, the patched executable is removed.
## Credits
@@ -48,5 +72,8 @@ When the game is launched through steam, the tool creates a patched version of `
- frame time limit adjustment
- black bar removal
- [Flawless Widescreen](https://www.flawlesswidescreen.org)
- - vigniette and ca removal
+ - vignette and ca removal
- animation distance increase
+- [DarkSouls3RemoveIntroScreens](https://github.com/bladecoding/DarkSouls3RemoveIntroScreens): intro logo skip
+- [EldenRingMods](https://github.com/techiew/EldenRingMods) + [EldenRingFpsUnlockAndMore](https://github.com/uberhalit/EldenRingFpsUnlockAndMore)
+ - disable rune loss
diff --git a/er-patcher b/er-patcher
index 6ce90c3..2e51c39 100755
--- a/er-patcher
+++ b/er-patcher
@@ -1,80 +1,172 @@
#!/usr/bin/env python3
-import os
import sys
import subprocess
import argparse
from pathlib import Path
import struct
+import re
+from shutil import rmtree
+import os
+import time
+def cleanup(game_dir_patched):
+ if game_dir_patched.exists():
+ eldenring_path = game_dir_patched / "eldenring.exe"
+ while eldenring_path.exists():
+ try:
+ os.remove(eldenring_path)
+ break
+ except PermissionError:
+ # eldenring.exe is still running, retry in 3 s
+ time.sleep(3)
+ except Exception as e:
+ print(f"er-patcher: could not delete {eldenring_path}: {e}")
+ break
+ rmtree(game_dir_patched)
if __name__ == "__main__":
patcher_args = sys.argv[1:sys.argv.index("--")]
-
+
parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
+
parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).")
- parser.add_argument("-u", "--ultrawide", action=argparse.BooleanOptionalAction, help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
- parser.add_argument("-v", "--disable-vigniette", action=argparse.BooleanOptionalAction, help="Disables the vigniette overlay.")
- parser.add_argument("-c", "--disable-ca", action=argparse.BooleanOptionalAction, help="Disables chromatic abberation.")
- parser.add_argument("-a", "--increase-animation-distance", action=argparse.BooleanOptionalAction, help="Increase animation distance.")
- parser.add_argument("-f", "--remove-60hz-fullscreen", action=argparse.BooleanOptionalAction, help="Remove 60hz lock in fullscreen.")
+ parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="The executable to launch, relative to the games folder.")
+ parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)")
+ parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.")
+ parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--disable-rune-loss`.")
+ parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
+ parser.add_argument("-v", "--disable-vignette", action='store_true', help="Disables the vignette overlay.")
+ parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.")
+ parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
+ parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
+ parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
patch = parser.parse_args(patcher_args)
- exe_name = Path("eldenring.exe")
- with open(exe_name, "rb") as f:
- exe = f.read()
- exe_hex = exe.hex()
+ if patch.with_eac and patch.executable != "eldenring.exe":
+ print("er-patcher: --with-eac is mutually exclusive with --executable")
+ sys.exit(1)
+
+ game_dir = Path(".")
+ with open(game_dir / "eldenring.exe", "rb") as f:
+ exe_hex = f.read().hex()
if patch.rate != 60 and patch.rate > 0:
- exe_hex = exe_hex.replace(
- "c743208988883ceb43897318ebca897318",
- "c743208988883ceb43897318ebca897318".replace(
- "8988883c", struct.pack(' XORPS XMM1,XMM1; PXOR XMM1,XMM1
- exe_hex = exe_hex.replace(
- "e82b309c010f28f80f28c6e820359c01f30f5ef80f28cff3410f5e4c2454",
- "e82b309c010f28f80f28c6e820359c01f30f5ef80f28cf0f57c9660fefc9"
- )
-
- if patch.remove_60hz_fullscreen:
- exe_hex = exe_hex.replace(
- "c745ef3c000000",
- "c745ef00000000"
- )
-
- patched_exe_dir = Path("./er-patcher-tmp")
- if not patched_exe_dir.is_dir():
- patched_exe_dir.mkdir()
+ if patch.disable_ca or patch.all:
+ ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "")
+ if (res := re.search(ca_pattern, exe_hex)) is not None:
+ ca_addr = res.span()[0] + 94
+ ca_orig = "0f 11 49 20".replace(" ", "")
+ ca_patch = "66 0f ef c9".replace(" ", "") # PXOR XMM1,XMM1
+ if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig:
+ exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):]
+ else:
+ print("er-patcher: disable_ca pattern scan failed")
- with open(patched_exe_dir / exe_name, "wb") as f:
+ if patch.increase_animation_distance or patch.all:
+ iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
+ if (res := re.search(iad_pattern, exe_hex)) is not None:
+ iad_addr = res.span()[0] + 46
+ iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
+ exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
+ else:
+ print("er-patcher: increase_animation_distance pattern scan failed")
+
+ if patch.skip_intro or patch.all:
+ si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "")
+ if (res := re.search(si_pattern, exe_hex)) is not None:
+ si_addr = res.span()[0] + 14
+ si_patch = "90 90".replace(" ", "")
+ exe_hex = exe_hex[:si_addr] + si_patch + exe_hex[si_addr + len(si_patch):]
+ else:
+ print("er-patcher: skip_intro pattern scan failed")
+
+ if patch.remove_60hz_fullscreen or patch.all:
+ fs_pattern = "eb .. c7 .. .. 3c 00 00 00 c7 .. .. 01 00 00 00".replace(" ", "")
+ if (res := re.search(fs_pattern, exe_hex)) is not None:
+ fs_addr = res.span()[0] + 10
+ fs_patch = "00"
+ exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
+
+ fs_addr_2 = res.span()[0] + 24
+ fs_patch_2 = "00"
+ exe_hex = exe_hex[:fs_addr_2] + fs_patch_2 + exe_hex[fs_addr_2 + len(fs_patch_2):]
+ else:
+ print("er-patcher: remove_60hz_fullscreen pattern scan failed")
+
+ game_dir_patched = Path("er-patcher-tmp")
+
+ # make sure a fresh directory is used
+ cleanup(game_dir_patched)
+
+ if not game_dir_patched.is_dir():
+ game_dir_patched.mkdir()
+
+ with open(game_dir_patched / "eldenring.exe", "wb") as f:
f.write(bytes.fromhex(exe_hex))
+ del exe_hex
+
+ # recreate game directory tree in game_dir_patched
+ game_dirs = [d for d in game_dir.rglob("*") if d.is_dir()]
+ for d in game_dirs:
+ if d == game_dir_patched:
+ continue
+ if not (game_dir_patched / d).is_dir():
+ (game_dir_patched / d).mkdir(parents=True)
+
+ # hard link game files to game_dir_patched; symbolic links would be easier
+ # to handle but by default windows 10 doesn't allow them
+ game_files = [f for f in game_dir.rglob("*") if f.is_file()]
+ for f in game_files:
+ if f.name in ["eldenring.exe", "er-patcher"]:
+ continue
+ if not (game_dir_patched / f).is_file():
+ if sys.version_info.minor >= 10:
+ (game_dir_patched / f).hardlink_to(f)
+ else:
+ f.link_to(game_dir_patched / f)
+
# start patched exe directly to avoid EAC
steam_cmd = sys.argv[1 + sys.argv.index("--"):]
- steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / patched_exe_dir / exe_name
- subprocess.run(steam_cmd)
+ steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
+ subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
- os.remove(patched_exe_dir / exe_name)
- os.rmdir(patched_exe_dir)
+ # try to remove game_dir_patched
+ cleanup(game_dir_patched)