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1 changed files with 52 additions and 34 deletions
20
er-patcher
20
er-patcher
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@ -6,7 +6,7 @@ import argparse
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from pathlib import Path
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from pathlib import Path
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import struct
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import struct
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import re
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import re
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from shutil import rmtree
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from shutil import rmtree, copy
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import os
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import os
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import time
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import time
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@ -27,7 +27,10 @@ def cleanup(game_dir_patched):
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if __name__ == "__main__":
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if __name__ == "__main__":
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if "--" in sys.argv:
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patcher_args = sys.argv[1:sys.argv.index("--")]
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patcher_args = sys.argv[1:sys.argv.index("--")]
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else:
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patcher_args = sys.argv[1:]
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parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
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parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
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@ -42,6 +45,7 @@ if __name__ == "__main__":
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parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
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parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
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parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
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parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
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parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
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parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
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parser.add_argument("-p", "--permanent", action='store_true', help="Make the patches permanently.")
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patch = parser.parse_args(patcher_args)
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patch = parser.parse_args(patcher_args)
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if patch.with_eac and patch.executable != "eldenring.exe":
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if patch.with_eac and patch.executable != "eldenring.exe":
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@ -130,6 +134,20 @@ if __name__ == "__main__":
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else:
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else:
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print("er-patcher: remove_60hz_fullscreen pattern scan failed")
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print("er-patcher: remove_60hz_fullscreen pattern scan failed")
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if patch.permanent:
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# create backup of eldenring.exe
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copy("eldenring.exe", "eldenring.exe.bak")
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if patch.with_eac:
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exe = "eldenring.exe"
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else:
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exe = "start_protected_game.exe"
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# patch elden ring
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with open(exe, "wb") as f:
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f.write(bytes.fromhex(exe_hex))
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else:
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game_dir_patched = Path("er-patcher-tmp")
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game_dir_patched = Path("er-patcher-tmp")
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# make sure a fresh directory is used
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# make sure a fresh directory is used
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