Merge branch 'main' into main

This commit is contained in:
Kazevic 2022-11-03 01:27:32 +00:00 committed by GitHub
commit e4060666b5
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
2 changed files with 58 additions and 58 deletions

112
er-patcher Executable file → Normal file
View file

@ -13,19 +13,19 @@ if __name__ == "__main__":
patcher_args = sys.argv[1:sys.argv.index("--")] patcher_args = sys.argv[1:sys.argv.index("--")]
parser = argparse.ArgumentParser(description="Patch `eldenring.exe` and run it without EAC.") parser = argparse.ArgumentParser(description="Patch Elden Ring executable and launch it without EAC.")
parser.add_argument("--all", action='store_true', help="Enable all options but `--rate` and gameplay changes like `--disable-rune-loss`.") parser.add_argument("-r", "--rate", type=int, default=60, help="Modify the frame rate limit (e.g. 30, 120, 165 or whatever).")
parser.add_argument("-l", "--disable-rune-loss", action='store_true', help="Disable rune loss on death.") parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="The executable to launch, relative to the games folder.")
parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="Set the executable to run, relative to the game's folder.") parser.add_argument("--with-eac", action='store_true', help="Run game with EAC (Use at own your risk)")
parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Fix low frame rate animations for distant entities or at screen edges.") parser.add_argument("--disable-rune-loss", action='store_true', help="Disable losing runes upon death.")
parser.add_argument("-r", "--rate", type=int, default=60, help="Set a custom frame rate limit (default: 60).") parser.add_argument("--all", action='store_true', help="Enable all options except rate adjustment and gamplay changes like `--disable-rune-loss`.")
parser.add_argument("-f", "--remove-60-hz-fullscreen", action='store_true', help="Remove 60 Hz lock in fullscreen (unneeded in Proton).") parser.add_argument("-u", "--ultrawide", action='store_true', help="Removes black bars when using a resolution with an aspect ratio other than 16:9.")
parser.add_argument("-c", "--remove-ca", action='store_true', help="Remove chromatic abberation.") parser.add_argument("-v", "--disable-vigniette", action='store_true', help="Disables the vigniette overlay.")
parser.add_argument("-v", "--remove-vignette", action='store_true', help="Remove the vignette.") parser.add_argument("-c", "--disable-ca", action='store_true', help="Disables chromatic abberation.")
parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos on startup.") parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Increase animation distance.")
parser.add_argument("-u", "--ultrawide", action='store_true', help="Remove black bars in non 16:9 screens.") parser.add_argument("-s", "--skip-intro", action='store_true', help="Skip intro logos.")
parser.add_argument("-w", "--with-eac", action='store_true', help="Run the game with EAC (use it at own your risk).") parser.add_argument("-f", "--remove-60hz-fullscreen", action='store_true', help="Remove 60hz lock in fullscreen.")
patch = parser.parse_args(patcher_args) patch = parser.parse_args(patcher_args)
if patch.with_eac and patch.executable != "eldenring.exe": if patch.with_eac and patch.executable != "eldenring.exe":
@ -36,24 +36,6 @@ if __name__ == "__main__":
with open(game_dir / "eldenring.exe", "rb") as f: with open(game_dir / "eldenring.exe", "rb") as f:
exe_hex = f.read().hex() exe_hex = f.read().hex()
if patch.disable_rune_loss:
rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
if (res := re.search(rl_pattern, exe_hex)) is not None:
rl_addr = res.span()[0] + 6
rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
else:
print("er-patcher: disable rune loss pattern scan failed")
if patch.increase_animation_distance or patch.all:
iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
if (res := re.search(iad_pattern, exe_hex)) is not None:
iad_addr = res.span()[0] + 46
iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
else:
print("er-patcher: increase_animation_distance pattern scan failed")
if patch.rate != 60 and patch.rate > 0: if patch.rate != 60 and patch.rate > 0:
r_pattern = "c7 43 20 89 88 88 3c eb 43 89 73 18 eb ca 89 73 18".replace(" ", "") r_pattern = "c7 43 20 89 88 88 3c eb 43 89 73 18 eb ca 89 73 18".replace(" ", "")
if (res := re.search(r_pattern, exe_hex)) is not None: if (res := re.search(r_pattern, exe_hex)) is not None:
@ -63,16 +45,34 @@ if patch.increase_animation_distance or patch.all:
else: else:
print("er-patcher: rate pattern scan failed") print("er-patcher: rate pattern scan failed")
if patch.remove_60_hz_fullscreen or patch.all: if patch.disable_rune_loss:
fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "") rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
if (res := re.search(fs_pattern, exe_hex)) is not None: if (res := re.search(rl_pattern, exe_hex)) is not None:
fs_addr = res.span()[0] + 6 rl_addr = res.span()[0] + 6
fs_patch = "00" rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):] exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
else: else:
print("er-patcher: remove_60_hz_fullscreen pattern scan failed") print("er-patcher: disable rune loss pattern scan failed")
if patch.remove_ca or patch.all: if patch.ultrawide or patch.all:
uw_pattern = "74 4f 45 8b 94 cc".replace(" ", "")
if (res := re.search(uw_pattern, exe_hex)) is not None:
uw_addr = res.span()[0]
uw_patch = "eb"
exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
else:
print("er-patcher: ultrawide pattern scan failed")
if patch.disable_vigniette or patch.all:
v_pattern = 'f3 0f 10 .. .. f3 0f 59 .. .. .. .. .. e8 .. .. .. .. f3 41 0f .. .. f3 45 0f .. .. 4c 8d .. .. .. .. .. .. 48'.replace(" ", "")
if (res := re.search(v_pattern, exe_hex)) is not None:
v_addr = res.span()[0] + 46
v_patch = "f3 0f 5c c0 90".replace(" ", "") # SUBSS XMM0,XMM0; NOP; all NOP does work too
exe_hex = exe_hex[:v_addr] + v_patch + exe_hex[v_addr + len(v_patch):]
else:
print("er-patcher: disable_vigniette pattern scan failed")
if patch.disable_ca or patch.all:
ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "") ca_pattern = "0f 11 43 60 48 8d 8b 80 00 00 00 0f 10 87 a0 00 00 00 0f 11 41 f0 48 8d 87 b0 00 00 00 0f 10 08 0f 11 09".replace(" ", "")
if (res := re.search(ca_pattern, exe_hex)) is not None: if (res := re.search(ca_pattern, exe_hex)) is not None:
ca_addr = res.span()[0] + 94 ca_addr = res.span()[0] + 94
@ -81,16 +81,16 @@ if patch.increase_animation_distance or patch.all:
if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig: if exe_hex[ca_addr:ca_addr + len(ca_patch)] == ca_orig:
exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):] exe_hex = exe_hex[:ca_addr] + ca_patch + exe_hex[ca_addr + len(ca_patch):]
else: else:
print("er-patcher: remove_ca pattern scan failed") print("er-patcher: disable_ca pattern scan failed")
if patch.remove_vignette or patch.all: if patch.increase_animation_distance or patch.all:
v_pattern = 'f3 0f 10 .. .. f3 0f 59 .. .. .. .. .. e8 .. .. .. .. f3 41 0f .. .. f3 45 0f .. .. 4c 8d .. .. .. .. .. .. 48'.replace(" ", "") iad_pattern = "e8 .. .. .. .. 0f 28 .. 0f 28 .. e8 .. .. .. .. f3 0f .. .. 0f 28 .. f3 41 0f 5e 4c 24 54".replace(" ", "")
if (res := re.search(v_pattern, exe_hex)) is not None: if (res := re.search(iad_pattern, exe_hex)) is not None:
v_addr = res.span()[0] + 46 iad_addr = res.span()[0] + 46
v_patch = "f3 0f 5c c0 90".replace(" ", "") # SUBSS XMM0,XMM0; NOP; all NOP does work too iad_patch = "0f 57 c9 66 0f ef c9".replace(" ", "") # DIVSS XMM1,dword ptr [R12 + 0x54] -> XORPS XMM1,XMM1; PXOR XMM1,XMM1
exe_hex = exe_hex[:v_addr] + v_patch + exe_hex[v_addr + len(v_patch):] exe_hex = exe_hex[:iad_addr] + iad_patch + exe_hex[iad_addr + len(iad_patch):]
else: else:
print("er-patcher: remove_vignette pattern scan failed") print("er-patcher: increase_animation_distance pattern scan failed")
if patch.skip_intro or patch.all: if patch.skip_intro or patch.all:
si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "") si_pattern = "80 bf b8 00 00 00 00 74 53 48".replace(" ", "")
@ -101,14 +101,14 @@ if patch.increase_animation_distance or patch.all:
else: else:
print("er-patcher: skip_intro pattern scan failed") print("er-patcher: skip_intro pattern scan failed")
if patch.ultrawide or patch.all: if patch.remove_60hz_fullscreen or patch.all:
uw_pattern = "74 4f 45 8b 94 cc".replace(" ", "") fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "")
if (res := re.search(uw_pattern, exe_hex)) is not None: if (res := re.search(fs_pattern, exe_hex)) is not None:
uw_addr = res.span()[0] fs_addr = res.span()[0] + 6
uw_patch = "eb" fs_patch = "00"
exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):] exe_hex = exe_hex[:fs_addr] + fs_patch + exe_hex[fs_addr + len(fs_patch):]
else: else:
print("er-patcher: ultrawide pattern scan failed") print("er-patcher: remove_60hz_fullscreen pattern scan failed")
game_dir_patched = Path("er-patcher-tmp") game_dir_patched = Path("er-patcher-tmp")
if not game_dir_patched.is_dir(): if not game_dir_patched.is_dir():
@ -128,7 +128,7 @@ if patch.increase_animation_distance or patch.all:
(game_dir_patched / d).mkdir(parents=True) (game_dir_patched / d).mkdir(parents=True)
# hard link game files to game_dir_patched; symbolic links would be easier # hard link game files to game_dir_patched; symbolic links would be easier
# to handle, but Windows 10 does not allow them by default # to handle but by default windows 10 doesn't allow them
game_files = [f for f in game_dir.rglob("*") if f.is_file()] game_files = [f for f in game_dir.rglob("*") if f.is_file()]
for f in game_files: for f in game_files:
if f.name in ["eldenring.exe", "er-patcher"]: if f.name in ["eldenring.exe", "er-patcher"]:
@ -136,9 +136,9 @@ if patch.increase_animation_distance or patch.all:
if not (game_dir_patched / f).is_file(): if not (game_dir_patched / f).is_file():
f.link_to(game_dir_patched / f) f.link_to(game_dir_patched / f)
# run patched exe directly to avoid EAC # start patched exe directly to avoid EAC
steam_cmd = sys.argv[1 + sys.argv.index("--"):] steam_cmd = sys.argv[1 + sys.argv.index("--"):]
steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else "patch.executable") steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else patch.executable)
subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute()) subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
# cleanup # cleanup