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https://github.com/gurrgur/er-patcher.git
synced 2026-06-13 09:47:54 +00:00
Update for "--executable" and clean up
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parent
e6e0f7a70c
commit
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1 changed files with 16 additions and 12 deletions
28
er-patcher
28
er-patcher
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@ -1,6 +1,5 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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import os
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import sys
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import sys
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import subprocess
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import subprocess
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import argparse
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import argparse
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@ -13,11 +12,12 @@ from shutil import rmtree
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if __name__ == "__main__":
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if __name__ == "__main__":
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patcher_args = sys.argv[1:sys.argv.index("--")]
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patcher_args = sys.argv[1:sys.argv.index("--")]
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parser = argparse.ArgumentParser(description="Patch `eldenring.exe` and launch it without EAC.")
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parser = argparse.ArgumentParser(description="Patch `eldenring.exe` and run it without EAC.")
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parser.add_argument("--all", action='store_true', help="Enable all options but `--rate` and gameplay changes like `--disable-rune-loss`.")
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parser.add_argument("--all", action='store_true', help="Enable all options but `--rate` and gameplay changes like `--disable-rune-loss`.")
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parser.add_argument("-l", "--disable-rune-loss", action='store_true', help="Disable rune loss on death.")
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parser.add_argument("-l", "--disable-rune-loss", action='store_true', help="Disable rune loss on death.")
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parser.add_argument("-x", "--executable", action='store', type=str, default="eldenring.exe", help="Set the executable to run, relative to the game's folder.")
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parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Fix low frame rate animations for distant entities or at screen edges.")
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parser.add_argument("-a", "--increase-animation-distance", action='store_true', help="Fix low frame rate animations for distant entities or at screen edges.")
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parser.add_argument("-r", "--rate", type=int, default=60, help="Set a custom frame rate limit (default: 60).")
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parser.add_argument("-r", "--rate", type=int, default=60, help="Set a custom frame rate limit (default: 60).")
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parser.add_argument("-f", "--remove-60-hz-fullscreen", action='store_true', help="Remove 60 Hz lock in fullscreen (unneeded in Proton).")
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parser.add_argument("-f", "--remove-60-hz-fullscreen", action='store_true', help="Remove 60 Hz lock in fullscreen (unneeded in Proton).")
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@ -28,6 +28,10 @@ if __name__ == "__main__":
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parser.add_argument("-w", "--with-eac", action='store_true', help="Run the game with EAC (use it at own your risk).")
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parser.add_argument("-w", "--with-eac", action='store_true', help="Run the game with EAC (use it at own your risk).")
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patch = parser.parse_args(patcher_args)
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patch = parser.parse_args(patcher_args)
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if patch.with_eac and patch.executable != "eldenring.exe":
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print("er-patcher: --with-eac is mutually exclusive with --executable")
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sys.exit(1)
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game_dir = Path(".")
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game_dir = Path(".")
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with open(game_dir / "eldenring.exe", "rb") as f:
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with open(game_dir / "eldenring.exe", "rb") as f:
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exe_hex = f.read().hex()
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exe_hex = f.read().hex()
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@ -36,7 +40,7 @@ if patch.disable_rune_loss:
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rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
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rl_pattern = "b0 01 .. 8b .. e8 .. .. .. .. .. 8b .. .. .. 32 c0 .. 83 .. 28 c3".replace(" ", "")
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if (res := re.search(rl_pattern, exe_hex)) is not None:
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if (res := re.search(rl_pattern, exe_hex)) is not None:
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rl_addr = res.span()[0] + 6
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rl_addr = res.span()[0] + 6
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rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
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rl_patch = "90 90 90 90 90".replace(" ", "") # NOP
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exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
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exe_hex = exe_hex[:rl_addr] + rl_patch + exe_hex[rl_addr + len(rl_patch):]
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else:
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else:
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print("er-patcher: disable rune loss pattern scan failed")
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print("er-patcher: disable rune loss pattern scan failed")
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@ -58,7 +62,7 @@ if patch.increase_animation_distance or patch.all:
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exe_hex = exe_hex[:r_addr] + r_patch + exe_hex[r_addr + len(r_patch):]
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exe_hex = exe_hex[:r_addr] + r_patch + exe_hex[r_addr + len(r_patch):]
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else:
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else:
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print("er-patcher: rate pattern scan failed")
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print("er-patcher: rate pattern scan failed")
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if patch.remove_60_hz_fullscreen or patch.all:
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if patch.remove_60_hz_fullscreen or patch.all:
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fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "")
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fs_pattern = "c7 45 ef 3c 00 00 00".replace(" ", "")
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if (res := re.search(fs_pattern, exe_hex)) is not None:
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if (res := re.search(fs_pattern, exe_hex)) is not None:
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@ -105,7 +109,7 @@ if patch.increase_animation_distance or patch.all:
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exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
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exe_hex = exe_hex[:uw_addr] + uw_patch + exe_hex[uw_addr + len(uw_patch):]
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else:
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else:
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print("er-patcher: ultrawide pattern scan failed")
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print("er-patcher: ultrawide pattern scan failed")
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game_dir_patched = Path("er-patcher-tmp")
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game_dir_patched = Path("er-patcher-tmp")
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if not game_dir_patched.is_dir():
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if not game_dir_patched.is_dir():
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game_dir_patched.mkdir()
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game_dir_patched.mkdir()
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@ -121,20 +125,20 @@ if patch.increase_animation_distance or patch.all:
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if d == game_dir_patched:
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if d == game_dir_patched:
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continue
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continue
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if not (game_dir_patched / d).is_dir():
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if not (game_dir_patched / d).is_dir():
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(game_dir_patched / d).mkdir(parents=True)
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(game_dir_patched / d).mkdir(parents=True)
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# hard link game files to game_dir_patched; symbolic links would be easier
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# hard link game files to game_dir_patched; symbolic links would be easier
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# to handle, but Windows 10 does not allow them by default
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# to handle, but Windows 10 does not allow them by default
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game_files = [f for f in game_dir.rglob("*") if f.is_file()]
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game_files = [f for f in game_dir.rglob("*") if f.is_file()]
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for f in game_files:
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for f in game_files:
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if f.name in ["eldenring.exe", "er-patcher"]:
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if f.name in ["eldenring.exe", "er-patcher"]:
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continue
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continue
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if not (game_dir_patched / f).is_file():
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if not (game_dir_patched / f).is_file():
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f.link_to(game_dir_patched / f)
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f.link_to(game_dir_patched / f)
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# start patched exe directly to avoid EAC
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# run patched exe directly to avoid EAC
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steam_cmd = sys.argv[1 + sys.argv.index("--"):]
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steam_cmd = sys.argv[1 + sys.argv.index("--"):]
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else "eldenring.exe")
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steam_cmd[-1] = Path(steam_cmd[-1]).parent.absolute() / game_dir_patched / ("start_protected_game.exe" if patch.with_eac else "patch.executable")
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subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
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subprocess.run(steam_cmd, cwd=steam_cmd[-1].parent.absolute())
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# cleanup
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# cleanup
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