From e158678422f34da1825474e94f6046cacb0cefae Mon Sep 17 00:00:00 2001 From: uberhalit Date: Fri, 26 Apr 2019 19:33:12 +0200 Subject: [PATCH 1/7] added hotkey to toggle speed modifiers added game version 1.04 to supported versions --- README.md | 15 ++++++++----- SekiroFpsUnlockAndMore.sln.DotSettings.user | 6 ------ SekiroFpsUnlockAndMore/GameData.cs | 5 +++-- SekiroFpsUnlockAndMore/MainWindow.xaml | 1 + SekiroFpsUnlockAndMore/MainWindow.xaml.cs | 24 ++++++++++++++++++--- 5 files changed, 35 insertions(+), 16 deletions(-) delete mode 100644 SekiroFpsUnlockAndMore.sln.DotSettings.user diff --git a/README.md b/README.md index 305006c..0946889 100644 --- a/README.md +++ b/README.md @@ -30,6 +30,7 @@ Patches games memory while running, does not modify any game files. Works with e * automatically patch game on startup * seamlessly switch between windowed, borderless and borderless fullscreen * hotkey for patching while in (borderless) window mode +* hotkey for toggling speed modifier while in (borderless) window mode ## Usage @@ -68,12 +69,13 @@ The game enforces VSYNC and forces 60 Hz in fullscreen even on 144 Hz monitors s 6. Press the yellow star icon in the menu bar to create a new Profile (1) 7. [![Vertical sync Off and Preferred refresh rate Highest available](https://camo.githubusercontent.com/531be3614b0742e9065f8c2a19df7e31afcdc7ed/68747470733a2f2f692e696d6775722e636f6d2f6f75664a7239632e706e67)](#) 8. Name it `Sekiro` and select it in dropdown -9. Press the blue window icon with the plus symbol to add an application to this profile (2) +9. Press the blue window icon with the plus symbol to add an application to this profile (2) 10. Change file type to `Application Absolute Path`, navigate to your `sekiro.exe` and select it 11. [![Application Absolute Path](https://camo.githubusercontent.com/0bb8ace024658dfcb31c5f3347df1505854819ec/68747470733a2f2f692e696d6775722e636f6d2f545669495357562e706e67)](#) 12. Make sure that the file path to the game is correct (3) 13. Under `2 - Sync and Refresh` set `Prefered Refreshrate` to `Highest available` and `Vertical Sync` to `Force off` (4) 14. Hit `Apply changes` and you are good to go (5) +15. The success rate of these steps depend on your GPU and monitor combination, most will work fine however some (mostly older ones) wont, if your monitor is still locked at 60Hz in fullscreen after this then your only option remaining is to play in windowed mode. ### Follow these steps on AMD: 1. Right click on Desktop -> `Display settings` @@ -151,11 +153,10 @@ This option will remove the effect dragonrot has on NPCs, if an NPC already got Like 'Unseen Aid' you will not lose any Sen or Experience upon death with this option enabled. Dragonrot will not be modified, check the option above to prevent dragonrot from increasing. ### On 'Game speed': -Slow down the game to beat a boss like a game journalist or speed it up and become gud. Game speed acts as a global time scale and is used by the game itself to create a dramatic effect in a few cutscenes. All game physics (even opening the menu) will be affected equally: all time-critical windows like dodge and deflect will be proportionally prolonged or shortened while the amount of damage given and taken as well as all other damage physics will be unaltered. A hit from an enemy on 150% game speed will do the exact same damage as on 80%, the deflect window on 50% is exactly twice as long as on 100% and so on. Of course, Sekiro himself will be affected by the speed too so even though a time window might me different now, the speed which you can react on it is different too. -Be aware that both speed modifications can potentially crash the game in certain cutscenes and NPC interactions so use them with caution. +Slow down the game to beat a boss like a game journalist or speed it up and become gud. Game speed acts as a global time scale and is used by the game itself to create a dramatic effect in a few cutscenes. All game physics (even opening the menu) will be affected equally: all time-critical windows like dodge and deflect will be proportionally prolonged or shortened while the amount of damage given and taken as well as all other damage physics will be unaltered. A hit from an enemy on 150% game speed will do the exact same damage as on 80%, the deflect window on 50% is exactly twice as long as on 100% and so on. Of course, Sekiro himself will be affected by the speed too so even though a time window might be different now, the speed which you can react on it is different too. Can be toggled by pressing CTRL+M. Be aware that both speed modifications can potentially crash the game in certain cutscenes and NPC interactions so use them with caution. ### On 'Player speed': -This modifier enables you to control Sekiro's speed independently from general game speed. Combat physics however are not guaranteed to stay the same on every setting. For example if you increase player speed you will be able to react to an attack faster but your own 'deflect' window is shorter now because you move faster. Use this to explore the world or to keep player speed near normal while decreasing general game speed. Grappling as well as jumping is handled by game speed while falling damage is calculated based on player speed so take care when grappling to a lower level with a low game speed and high player speed as this could instantly kill you as the game thinks you fell to death. +This modifier enables you to control Sekiro's speed independently from general game speed. Combat physics however are not guaranteed to stay the same on every setting. For example if you increase player speed you will be able to react to an attack faster but your own 'deflect' window is shorter now because you move faster. Use this to explore the world or to keep player speed near normal while altering general game speed. Grappling as well as jumping is handled by game speed while falling damage is calculated based on player speed so take care when grappling to a lower level with a low game speed and high player speed as this could instantly kill you as the game thinks you fell to death. Be aware that both speed modifications can potentially crash the game in certain cutscenes and NPC interactions so use them with caution. ## Troubleshooting: @@ -219,6 +220,7 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file * the game has forced VSYNC so unlocking the frame rate when your monitor has 60Hz will do nothing. You'll have to disable VSYNC in Nvidia Control Panel or AMD Radeon Settings first, see Usage * in fullscreen the game forces the monitor to 60 Hz so you'll have to handle this with driver override too, see Usage +* if your monitor does not support Hz override (Preferred Refreshrate missing and Profile Inspector won't work either) you won't be able to play at a higher refresh rate in fullscreen, play in windowed mode as an alternative * your monitor has to natively support your custom resolution otherwise it won't show up correctly * if a custom resolution is used it has to be added and selected before enabling borderless window * due to how the game renders the HUD is limited to 16:9 even on 21:9 resolutions @@ -229,6 +231,9 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file ## Version History +* v1.2.3.2 (2019-04-26) + * added hotkey to toggle speed modifiers (CTRL+M) + * added game version 1.04 (1.4.0.0) to supported versions * v1.2.3.1 (2019-04-23) * added game version 1.03 (1.3.0.0) to supported versions * v1.2.3.0 (2019-04-18) @@ -268,7 +273,7 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file * FOV will now stick even between loads * Fixed a potential issue with unlimited frame rate unlock * Fixed a potential issue when user tried to enable borderless while in minimized fullscreen - * Improved initial load time til game is patchable + * Improved initial load time till game is patchable * v1.0.2.0 (2019-03-26) * Added option to reduce FOV (request) * Added option to stretch borderless window to fullscreen regardless of window resolution diff --git a/SekiroFpsUnlockAndMore.sln.DotSettings.user b/SekiroFpsUnlockAndMore.sln.DotSettings.user deleted file mode 100644 index 708f005..0000000 --- a/SekiroFpsUnlockAndMore.sln.DotSettings.user +++ /dev/null @@ -1,6 +0,0 @@ - - <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> - <Policy Inspect="True" Prefix="" Suffix="" Style="aaBb" /> - <Policy Inspect="True" Prefix="PATTERN_" Suffix="" Style="AA_BB" /> - <Policy Inspect="True" Prefix="WS_" Suffix="" Style="AA_BB"><ExtraRule Prefix="" Suffix="" Style="AA_BB" /></Policy> - 2 \ No newline at end of file diff --git a/SekiroFpsUnlockAndMore/GameData.cs b/SekiroFpsUnlockAndMore/GameData.cs index bbcd378..737e76e 100644 --- a/SekiroFpsUnlockAndMore/GameData.cs +++ b/SekiroFpsUnlockAndMore/GameData.cs @@ -7,9 +7,10 @@ namespace SekiroFpsUnlockAndMore internal const string PROCESS_NAME = "sekiro"; internal const string PROCESS_TITLE = "Sekiro"; internal const string PROCESS_DESCRIPTION = "Shadows Die Twice"; - internal const string PROCESS_EXE_VERSION = "1.3.0.0"; - internal static readonly string[] PROCESS_EXE_VERSION_SUPPORTED = new string[1] + internal const string PROCESS_EXE_VERSION = "1.4.0.0"; + internal static readonly string[] PROCESS_EXE_VERSION_SUPPORTED = new string[2] { + "1.3.0.0", "1.2.0.0" }; diff --git a/SekiroFpsUnlockAndMore/MainWindow.xaml b/SekiroFpsUnlockAndMore/MainWindow.xaml index 24e41c7..b0aff60 100644 --- a/SekiroFpsUnlockAndMore/MainWindow.xaml +++ b/SekiroFpsUnlockAndMore/MainWindow.xaml @@ -76,6 +76,7 @@ Custom resolution adds 21:9 support and overwrites a default resolution, hud will be limited to 16:9. Borderless window mode with custom resolution requires you to patch and set resolution first, then activate borderless afterwards. Disabling camera auto rotate is mostly intended for mouse users. + Both speed modifiers can be toggled by pressing hotkey CTRL+M. To enable Player Speed modification you have to be ingame first. See the link below for detailed information, guides, GSYNC support and an AMD fix. diff --git a/SekiroFpsUnlockAndMore/MainWindow.xaml.cs b/SekiroFpsUnlockAndMore/MainWindow.xaml.cs index ca272e6..b52667c 100644 --- a/SekiroFpsUnlockAndMore/MainWindow.xaml.cs +++ b/SekiroFpsUnlockAndMore/MainWindow.xaml.cs @@ -100,8 +100,8 @@ namespace SekiroFpsUnlockAndMore this.sbInput.Text = _settingsService.ApplicationSettings.peasantInput ? "Controller" : "Mouse"; IntPtr hWnd = new WindowInteropHelper(this).Handle; - if (!RegisterHotKey(hWnd, 9009, MOD_CONTROL, VK_P)) - MessageBox.Show("Hotkey is already in use, it may not work.", "Sekiro FPS Unlocker and more", MessageBoxButton.OK, MessageBoxImage.Warning); + if (!RegisterHotKey(hWnd, 9009, MOD_CONTROL, VK_M) || !RegisterHotKey(hWnd, 9010, MOD_CONTROL, VK_P)) + MessageBox.Show("A Hotkey is already in use, it may not work.", "Sekiro FPS Unlocker and more", MessageBoxButton.OK, MessageBoxImage.Warning); ComponentDispatcher.ThreadFilterMessage += new ThreadMessageEventHandler(ComponentDispatcherThreadFilterMessage); @@ -141,6 +141,7 @@ namespace SekiroFpsUnlockAndMore ComponentDispatcher.ThreadFilterMessage -= ComponentDispatcherThreadFilterMessage; IntPtr hWnd = new WindowInteropHelper(this).Handle; UnregisterHotKey(hWnd, 9009); + UnregisterHotKey(hWnd, 9010); if (_gameAccessHwnd != IntPtr.Zero) CloseHandle(_gameAccessHwnd); } @@ -153,7 +154,23 @@ namespace SekiroFpsUnlockAndMore if (handled) return; if (msg.message != WM_HOTKEY_MSG_ID) return; - if (msg.wParam.ToInt32() == 9009) // patch game + if (msg.wParam.ToInt32() == 9009) // toggle speed modifier + { + if (this.cbGameSpeed.IsEnabled && this.cbPlayerSpeed.IsEnabled) + { + if (this.cbGameSpeed.IsChecked == false) + { + this.cbGameSpeed.IsChecked = true; + this.cbPlayerSpeed.IsChecked = true; + } + else + { + this.cbGameSpeed.IsChecked = false; + this.cbPlayerSpeed.IsChecked = false; + } + } + } + else if (msg.wParam.ToInt32() == 9010) // patch game { handled = true; PatchGame(); @@ -1724,6 +1741,7 @@ namespace SekiroFpsUnlockAndMore private const int WM_HOTKEY_MSG_ID = 0x0312; private const int MOD_CONTROL = 0x0002; + private const uint VK_M = 0x004D; private const uint VK_P = 0x0050; private const uint PROCESS_ALL_ACCESS = 0x001F0FFF; private const int GWL_STYLE = -16; From 50d043c75a540ede7efe7efa80c34479d19c16cb Mon Sep 17 00:00:00 2001 From: uberhalit Date: Thu, 2 May 2019 18:42:20 +0200 Subject: [PATCH 2/7] added feature to increase emblem cap on upgrades changed way to obtain kills, fixes slow stats updates improved pattern scan algorithm --- README.md | 10 ++- SekiroFpsUnlockAndMore/GameData.cs | 76 ++++++++++++++---- SekiroFpsUnlockAndMore/MainWindow.xaml | 15 ++-- SekiroFpsUnlockAndMore/MainWindow.xaml.cs | 80 ++++++++++++++++--- SekiroFpsUnlockAndMore/PatternScan.cs | 35 ++++++-- .../Properties/AssemblyInfo.cs | 4 +- SekiroFpsUnlockAndMore/SettingsService.cs | 2 + 7 files changed, 181 insertions(+), 41 deletions(-) diff --git a/README.md b/README.md index 0946889..5055a65 100644 --- a/README.md +++ b/README.md @@ -152,6 +152,9 @@ This option will remove the effect dragonrot has on NPCs, if an NPC already got ### On 'Disable death penalties (except dragonrot)': Like 'Unseen Aid' you will not lose any Sen or Experience upon death with this option enabled. Dragonrot will not be modified, check the option above to prevent dragonrot from increasing. +### On 'Increase spirit emblem cap. on upgrades': +Whenever you upgrade your prosthetic arm the maximum spirit emblem capacity will now be increased by 1 **permanently**. Deactivating this option will not remove the additional capacity gained by it. With the base 15 capacity and +5 capacity by skills the normal maximal capacity is 20, with this feature enabled you can reach up to 50 max capacity as there are 30 prosthetic upgrades. + ### On 'Game speed': Slow down the game to beat a boss like a game journalist or speed it up and become gud. Game speed acts as a global time scale and is used by the game itself to create a dramatic effect in a few cutscenes. All game physics (even opening the menu) will be affected equally: all time-critical windows like dodge and deflect will be proportionally prolonged or shortened while the amount of damage given and taken as well as all other damage physics will be unaltered. A hit from an enemy on 150% game speed will do the exact same damage as on 80%, the deflect window on 50% is exactly twice as long as on 100% and so on. Of course, Sekiro himself will be affected by the speed too so even though a time window might be different now, the speed which you can react on it is different too. Can be toggled by pressing CTRL+M. Be aware that both speed modifications can potentially crash the game in certain cutscenes and NPC interactions so use them with caution. @@ -163,6 +166,7 @@ Be aware that both speed modifications can potentially crash the game in certain * Utility can't seem to find the game? - Make sure your game exe is called `sekiro.exe` * Make sure you followed the appropriate steps and didn't skip any (especially not the deletion of the Sekiro profile!) * Try disabling `Fullscreen optimization` for Sekiro: right mouse click on `sekiro.exe -> Compatibility-> tick 'Disable fullscreen optimizations'` +* If you are using ReShade make sure your preset doesn't enforce 60 Hz, try removing ReShade and see if it solves the problem * Try adding the whole game folder and `Sekiro FPS Unlocker and more` to your antivirus's exclusion list * Try disabling `Steam Broadcast` (streaming via overlay) * Try to force disable VSYNC even when you are using GSYNC @@ -181,7 +185,7 @@ Be aware that both speed modifications can potentially crash the game in certain ## Preview -[![Sekiro FPS Unlocker and more](https://camo.githubusercontent.com/09e0d1ddd5c0216649cf20fcd7d92898492a04e6/68747470733a2f2f692e696d6775722e636f6d2f5774547632654d2e706e67)](#) +[![Sekiro FPS Unlocker and more](https://camo.githubusercontent.com/998730c9a8d472c8e426f61d0dde589661b4f378/68747470733a2f2f692e696d6775722e636f6d2f466249424271742e706e67)](#) ### Unlocked framerate [![Sekiro FPS Unlocker and more](https://camo.githubusercontent.com/53f52adb98a5111b31538466f91b58599d56d6d7/68747470733a2f2f692e696d6775722e636f6d2f4c4c524a5a554c2e706e67)](#) @@ -231,6 +235,10 @@ This project is licensed under the MIT License - see the [LICENSE](LICENSE) file ## Version History +* v1.2.4.0 (2019-05-02) + * added feature to increase spirit emblem capacity on prosthetic upgrades + * changed way to obtain player kills, fixes slow stats updates + * improved pattern scan algorithm * v1.2.3.2 (2019-04-26) * added hotkey to toggle speed modifiers (CTRL+M) * added game version 1.04 (1.4.0.0) to supported versions diff --git a/SekiroFpsUnlockAndMore/GameData.cs b/SekiroFpsUnlockAndMore/GameData.cs index 737e76e..657000b 100644 --- a/SekiroFpsUnlockAndMore/GameData.cs +++ b/SekiroFpsUnlockAndMore/GameData.cs @@ -107,9 +107,9 @@ namespace SekiroFpsUnlockAndMore /** Reference pointer pCurrentResolutionWidth to iInternalGameWidth (and iInternalGameHeight which is +4 bytes). 000000014114B5C5 | 0F57D2 | xorps xmm2,xmm2 | - 000000014114B5C8 | 890D 521B7D02 | mov dword ptr ds:[14391D120],ecx | + 000000014114B5C8 | 890D 521B7D02 | mov dword ptr ds:[14391D120],ecx | iInternalGameWidth 000000014114B5CE | 0F57C9 | xorps xmm1,xmm1 | - 000000014114B5D1 | 8915 4D1B7D02 | mov dword ptr ds:[14391D124],edx | + 000000014114B5D1 | 8915 4D1B7D02 | mov dword ptr ds:[14391D124],edx | iInternalGameHeight 000000014114AC88 (Version 1.2.0.0) */ @@ -165,7 +165,7 @@ namespace SekiroFpsUnlockAndMore 00000001407AAD68 | 898B F8000000 | mov dword ptr ds:[rbx+F8],ecx | 00000001407AAD6E | 48:8B05 BBDF3903 | mov rax,qword ptr ds:[143B48D30] | pPlayerStatsRelated->[PlayerStats+0x90]->iPlayerDeaths 00000001407AAD75 | 8B88 90000000 | mov ecx,dword ptr ds:[rax+90] | offset pPlayerStats->iPlayerDeaths - + 00000001407AACAF (Version 1.2.0.0) */ // credits to 'Me_TheCat' for original offset @@ -176,16 +176,20 @@ namespace SekiroFpsUnlockAndMore /** - Reference pointer pTotalKills to iTotalKills, does not get updated on every kill but mostly on every 2nd, includes own player deaths... - 0000000141152178 | 48:8D0D A9ACB302 | lea rcx,qword ptr ds:[143C8CE28] | pTotalKills->iTotalKills - 000000014115217F | 891481 | mov dword ptr ds:[rcx+rax*4],edx | - 0000000141152182 | C3 | ret | - - 0000000141151838 (Version 1.2.0.0) - */ - // credits to 'Me_TheCat' for original offset - internal const string PATTERN_TOTAL_KILLS = "48 8D 0D ?? ?? ?? ?? 89 14 81 C3"; + Reference pointer pPlayerStatsRelated to 2 more PlayerStatsRelated pointer, offset in struct to iTotalKills. + 00000001407BFE25 | 48:69D8 18020000 | imul rbx,rax,218 | + 00000001407BFE2C | 48:8B05 FD8E3803 | mov rax,qword ptr ds:[143B48D30] | pPlayerStatsRelated->[PlayerStatsRelated1+0x08]->[PlayerStatsRelated2+0xDC]->iTotalKills + 00000001407BFE33 | 48:03D9 | add rbx,rcx | + 00000001407BFE36 | 48:897C24 20 | mov qword ptr ss:[rsp+20],rdi | + 00000001407BFE3B | 48:8B78 08 | mov rdi,qword ptr ds:[rax+8] | offset PlayerStatsRelated1->PlayerStatsRelated2 + + 0000000000000000 (Version 1.2.0.0) + */ + internal const string PATTERN_TOTAL_KILLS = "48 ?? D8 ?? ?? ?? ?? 48 8B 05 ?? ?? ?? ?? 48 ?? ?? 48 89 ?? ?? ?? 48 8B ?? 08"; + internal const int PATTERN_TOTAL_KILLS_OFFSET = 7; internal const int PATTERN_TOTAL_KILLS_INSTRUCTION_LENGTH = 7; + internal const int PATTERN_TOTAL_KILLS_POINTER1_OFFSET = 0x0008; + internal const int PATTERN_TOTAL_KILLS_POINTER2_OFFSET = 0x00DC; /** @@ -369,6 +373,48 @@ namespace SekiroFpsUnlockAndMore internal static readonly byte[] PATCH_DEATHSCOUNTER_ENABLE = new byte[4] { 0x84, 0xDB, 0x0F, 0x85 }; // test bl,bl; jne + /** + Whenever we upgrade a prosthetic or learn an ability the following function block will get called. + We inject a check to determine if case is prosthetic and set register affecting SkillEffect4 to 1 so that the upgrade increases our maximum spirit emblem capacity. + Type for struct SKILL_PARAM_ST is defined below. + 0000000140A84C29 | 48:85C0 | test rax,rax | + 0000000140A84C2C | 74 4A | je sekiro.140A84C78 | IncreaseSkill4OnUpgrade ? + 0000000140A84C2E | 0FB650 37 | movzx edx,byte ptr ds:[rax+37] | get SKILL_PARAM_ST.SkillEffect4 to edx | code inject overwrite from here + 0000000140A84C32 | 85D2 | test edx,edx | check if edx is 0 + 0000000140A84C34 | 74 42 | je sekiro.140A84C78 | if 0 jump here | jump back here from code inject + 0000000140A84C36 | 48:8B0D F3400C03 | mov rcx,qword ptr ds:[143B48D30] | increase skill4 on upgrade routine + 0000000140A84C3D | 48:8B49 08 | mov rcx,qword ptr ds:[rcx+8] | + 0000000140A84C41 | 48:85C9 | test rcx,rcx | + 0000000140A84C44 | 74 32 | je sekiro.140A84C78 | + 0000000140A84C46 | 48:81C1 46010000 | add rcx,146 | + 0000000140A84C4D | 66:0111 | add word ptr ds:[rcx],dx | increases Skill4 on upgrade, will get skipped if edx == 0 + + 0000000000000000 (Version 1.2.0.0) + + [StructLayout(LayoutKind.Explicit, Size = 0x0060)] + private struct SKILL_PARAM_ST + { + [FieldOffset(0x0030)] + private Int32 SkillFamily; // (Unk6) 2700000 for prosthetic upgrades + + [FieldOffset(0x0037)] + private UInt16 SkillEffect4; // (Unk10) controls how much spirit emblem capacity rises on acquisition of skill/upgrade + } + */ + internal const string PATTERN_EMBLEMUPGRADE = "48 85 C0 74 ?? 0F B6 50 37 85 D2 74 ?? 48 8B 0D"; + internal const int PATTERN_EMBLEMUPGRADE_OFFSET = 5; + internal const int INJECT_EMBLEMUPGRADE_OVERWRITE_LENGTH = 6; + internal static readonly byte[] INJECT_EMBLEMUPGRADE_SHELLCODE = new byte[] + { + 0x81, 0x78, 0x30, 0xE0, 0x32, 0x29, 0x00, // cmp dword ptr ds:[rax+30],2932E0 | if (SKILL_PARAM_ST.SkillFamily == 2700000) + 0x75, 0x07, // jne +7 | { + 0xBA, 0x01, 0x00, 0x00, 0x00, // mov edx,1 | edx = 1 + 0xEB, 0x04, // jmp +4 | } else { + 0x0F, 0xB6, 0x50, 0x37, // movzx edx,byte ptr ds:[rax+37] | edx = SKILL_PARAM_ST.SkillEffect4 } + 0x85, 0xD2 // test edx,edx | check if edx is 0 + }; + + /** Reference pointer pTimeRelated to TimescaleManager pointer, offset in struct to fTimescale which acts as a global speed scale for almost all ingame calculations. 000000014114A7C7 | 48:8B05 3A2BB402 | mov rax,qword ptr ds:[143C8D308] | pTimeRelated->[TimescaleManager+0x360]->fTimescale @@ -396,9 +442,9 @@ namespace SekiroFpsUnlockAndMore // credits to 'Zullie the Witch' for original offset internal const string PATTERN_TIMESCALE_PLAYER = "48 8B 1D ?? ?? ?? ?? 48 85 DB 74 ?? 8B ?? 81 FA"; internal const int PATTERN_TIMESCALE_PLAYER_INSTRUCTION_LENGTH = 7; - internal const int PATTERN_TIMESCALE_POINTER2_OFFSET = 0x88; + internal const int PATTERN_TIMESCALE_POINTER2_OFFSET = 0x0088; internal const int PATTERN_TIMESCALE_POINTER3_OFFSET = 0x1FF8; - internal const int PATTERN_TIMESCALE_POINTER4_OFFSET = 0x28; - internal const int PATTERN_TIMESCALE_POINTER5_OFFSET = 0xD00; + internal const int PATTERN_TIMESCALE_POINTER4_OFFSET = 0x0028; + internal const int PATTERN_TIMESCALE_POINTER5_OFFSET = 0x0D00; } } diff --git a/SekiroFpsUnlockAndMore/MainWindow.xaml b/SekiroFpsUnlockAndMore/MainWindow.xaml index b0aff60..74efa25 100644 --- a/SekiroFpsUnlockAndMore/MainWindow.xaml +++ b/SekiroFpsUnlockAndMore/MainWindow.xaml @@ -5,7 +5,7 @@ xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:local="clr-namespace:SekiroFpsUnlockAndMore" mc:Ignorable="d" - Title="Sekiro FPS Unlocker and more v1.2.3" Width="Auto" Height="Auto" SizeToContent="WidthAndHeight" ResizeMode="CanMinimize" Loaded="Window_Loaded" Closing="Window_Closing"> + Title="Sekiro FPS Unlocker and more v1.2.4" Width="Auto" Height="Auto" SizeToContent="WidthAndHeight" ResizeMode="CanMinimize" Loaded="Window_Loaded" Closing="Window_Closing"> @@ -40,19 +40,20 @@ + - +