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https://github.com/uberhalit/SekiroFpsUnlockAndMore.git
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Added stats to status bar display
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3e69a177b9
commit
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3 changed files with 85 additions and 9 deletions
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@ -22,7 +22,7 @@
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<Button x:Name="bPatch" Content="Patch game (CTRL + P)" FontSize="14 px" HorizontalAlignment="Left" Margin="10,153,0,0" VerticalAlignment="Top" Width="277" Height="30"
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<Button x:Name="bPatch" Content="Patch game (CTRL + P)" FontSize="14 px" HorizontalAlignment="Left" Margin="10,153,0,0" VerticalAlignment="Top" Width="277" Height="30"
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BorderThickness="1" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" Focusable="False" Click="BPatch_Click" />
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BorderThickness="1" Background="{DynamicResource {x:Static SystemColors.ControlBrushKey}}" Focusable="False" Click="BPatch_Click" />
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<TextBox x:Name="tbStatus" Text="waiting for game..." TextAlignment="Center" HorizontalAlignment="Left" TextWrapping="NoWrap" Height="25" Margin="10,189,0,0" VerticalAlignment="Top" Width="277" FontSize="14 px" IsEnabled="False" FontWeight="Bold" />
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<TextBox x:Name="tbStatus" Text="waiting for game..." TextAlignment="Center" HorizontalAlignment="Left" TextWrapping="NoWrap" Height="25" Margin="10,189,0,0" VerticalAlignment="Top" Width="277" FontSize="14 px" IsEnabled="False" FontWeight="Bold" />
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<StackPanel HorizontalAlignment="Left" Height="304" Margin="12,219,0,0" VerticalAlignment="Top" Width="275">
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<StackPanel HorizontalAlignment="Left" Height="329" Margin="12,219,0,0" VerticalAlignment="Top" Width="275">
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<TextBlock HorizontalAlignment="Left" TextWrapping="WrapWithOverflow" VerticalAlignment="Top" FontSize="11 px" IsEnabled="False" Height="280">
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<TextBlock HorizontalAlignment="Left" TextWrapping="WrapWithOverflow" VerticalAlignment="Top" FontSize="11 px" IsEnabled="False" Height="280">
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<TextBlock.Inlines>
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<TextBlock.Inlines>
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<Run FontWeight="Bold">If your monitor is 60 Hz you will have to use</Run>
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<Run FontWeight="Bold">If your monitor is 60 Hz you will have to use</Run>
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@ -47,5 +47,32 @@
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</Hyperlink>
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</Hyperlink>
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</Label>
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</Label>
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</StackPanel>
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</StackPanel>
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<StatusBar DockPanel.Dock="Bottom" VerticalAlignment="Bottom">
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<StatusBar.ItemsPanel>
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<ItemsPanelTemplate>
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<Grid>
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<Grid.ColumnDefinitions>
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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<ColumnDefinition Width="Auto" />
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</Grid.ColumnDefinitions>
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</Grid>
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</ItemsPanelTemplate>
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</StatusBar.ItemsPanel>
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<StatusBarItem Grid.Column="0">
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<TextBlock Name="sbDeathCount">
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<Run Text="Deaths:"/>
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<Run Text="{Binding Deaths}"/>
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</TextBlock>
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</StatusBarItem>
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<Separator Grid.Column="1" />
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<StatusBarItem Grid.Column="2">
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<TextBlock Name="sbKillCount">
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<Run Text="Kills:"/>
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<Run Text="{Binding Kills}"/>
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</TextBlock>
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</StatusBarItem>
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</StatusBar>
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</Grid>
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</Grid>
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</Window>
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</Window>
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@ -52,6 +52,8 @@ namespace SekiroFpsUnlockAndMore
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internal const string deathCounterFilename = "DeathCouner.txt";
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internal const string deathCounterFilename = "DeathCouner.txt";
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internal const string totalKillsFilename = "TotalKillsCounter.txt";
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internal const string totalKillsFilename = "TotalKillsCounter.txt";
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internal StatViewModel _statViewModel = new StatViewModel();
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private bool _statLoggingEnabled = false;
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internal readonly Timer _statRecordTimer = new Timer();
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internal readonly Timer _statRecordTimer = new Timer();
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internal readonly DispatcherTimer _dispatcherTimerCheck = new DispatcherTimer();
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internal readonly DispatcherTimer _dispatcherTimerCheck = new DispatcherTimer();
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internal bool _running = false;
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internal bool _running = false;
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@ -59,10 +61,12 @@ namespace SekiroFpsUnlockAndMore
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internal bool _retryAccess = true;
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internal bool _retryAccess = true;
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internal RECT _windowRect;
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internal RECT _windowRect;
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public MainWindow()
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public MainWindow()
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{
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{
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InitializeComponent();
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InitializeComponent();
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}
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DataContext = _statViewModel;
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}
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/// <summary>
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/// <summary>
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/// On window loaded.
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/// On window loaded.
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@ -87,6 +91,7 @@ namespace SekiroFpsUnlockAndMore
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_statRecordTimer.Elapsed += new ElapsedEventHandler(StatReadTimer);
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_statRecordTimer.Elapsed += new ElapsedEventHandler(StatReadTimer);
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_statRecordTimer.Interval = 1500;
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_statRecordTimer.Interval = 1500;
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_statRecordTimer.Start();
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}
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}
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/// <summary>
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/// <summary>
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@ -447,18 +452,19 @@ namespace SekiroFpsUnlockAndMore
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/// </summary
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/// </summary
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private void StatReadTimer(object sender, EventArgs e)
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private void StatReadTimer(object sender, EventArgs e)
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{
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{
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if (_gameProc==IntPtr.Zero) return;
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if (IsValid(_pointer_player_deaths))
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if (IsValid(_pointer_player_deaths))
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{
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{
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int playerDeaths = Read<Int32>(_gameProc, _pointer_player_deaths);
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int playerDeaths = Read<Int32>(_gameProc, _pointer_player_deaths);
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//Debug.WriteLine("[STAT]Player deaths: " + playerDeaths);
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_statViewModel.Deaths = playerDeaths;
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LogStatFile(deathCounterFilename, playerDeaths.ToString());
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if (_statLoggingEnabled) LogStatFile(deathCounterFilename, playerDeaths.ToString());
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if (IsValid(_pointer_total_kills))
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if (IsValid(_pointer_total_kills))
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{
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{
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int totalKills = Read<Int32>(_gameProc, _pointer_total_kills);
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int totalKills = Read<Int32>(_gameProc, _pointer_total_kills);
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totalKills -= playerDeaths; //Since this value seems to track every death, including the player
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totalKills -= playerDeaths; //Since this value seems to track every death, including the player
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//Debug.WriteLine("[STAT]Enemies killed: " + totalKills);
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_statViewModel.Kills = totalKills;
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LogStatFile(totalKillsFilename, totalKills.ToString());
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if (_statLoggingEnabled) LogStatFile(totalKillsFilename, totalKills.ToString());
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}
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}
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}
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}
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}
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}
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@ -698,7 +704,7 @@ namespace SekiroFpsUnlockAndMore
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private void CbStatChanged(object sender, RoutedEventArgs e)
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private void CbStatChanged(object sender, RoutedEventArgs e)
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{
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{
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_statRecordTimer.Enabled = (bool)cbLogStats.IsChecked;
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_statLoggingEnabled = (bool)cbLogStats.IsChecked;
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}
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}
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private void BPatch_Click(object sender, RoutedEventArgs e)
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private void BPatch_Click(object sender, RoutedEventArgs e)
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43
SekiroFpsUnlockAndMore/StatViewModel.cs
Normal file
43
SekiroFpsUnlockAndMore/StatViewModel.cs
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@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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namespace SekiroFpsUnlockAndMore
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{
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/// <summary>
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/// For Status bar display
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/// </summary>
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class StatViewModel : INotifyPropertyChanged
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{
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private int _deaths = 0;
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public int Deaths
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{
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get { return _deaths; }
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set
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{
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_deaths = value;
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OnPropertyChanged(new PropertyChangedEventArgs("Deaths"));
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}
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}
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private int _kills = 0;
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public int Kills
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{
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get { return _kills; }
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set
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{
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_kills = value;
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OnPropertyChanged(new PropertyChangedEventArgs("Kills"));
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}
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}
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public event PropertyChangedEventHandler PropertyChanged;
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public void OnPropertyChanged(PropertyChangedEventArgs e)
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{
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PropertyChanged?.Invoke(this, e);
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}
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}
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}
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