Added an option to output player death counter and kill counter to files. Useful for display on twitch stream.

This commit is contained in:
Me_TheCat 2019-03-29 10:22:44 +03:00
parent 35dd34c9c5
commit 79c8e9b87e
2 changed files with 119 additions and 27 deletions

View file

@ -9,6 +9,7 @@ using System.Windows.Threading;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Timers;
namespace SekiroFpsUnlockAndMore
{
@ -42,14 +43,23 @@ namespace SekiroFpsUnlockAndMore
internal long _offset_resolution_default = 0x0;
internal long _offset_widescreen_219 = 0x0;
internal long _offset_fovsetting = 0x0;
//game stat offsets
internal long _offset_player_deaths = 0x0;
internal long _pointer_player_deaths = 0x0;
internal long _offset_total_kills = 0x0;
internal long _pointer_total_kills = 0x0;
internal readonly DispatcherTimer _dispatcherTimerCheck = new DispatcherTimer();
internal const string deathCounterFilename = "DeathCouner.txt";
internal const string totalKillsFilename = "TotalKillsCounter.txt";
internal readonly Timer _statRecordTimer = new Timer();
internal readonly DispatcherTimer _dispatcherTimerCheck = new DispatcherTimer();
internal bool _running = false;
internal string _logPath;
internal bool _retryAccess = true;
internal RECT _windowRect;
public MainWindow()
public MainWindow()
{
InitializeComponent();
}
@ -74,7 +84,10 @@ namespace SekiroFpsUnlockAndMore
_dispatcherTimerCheck.Tick += new EventHandler(CheckGame);
_dispatcherTimerCheck.Interval = new TimeSpan(0, 0, 0, 2);
_dispatcherTimerCheck.Start();
}
_statRecordTimer.Elapsed += new ElapsedEventHandler(StatReadTimer);
_statRecordTimer.Interval = 1500;
}
/// <summary>
/// On window closing.
@ -86,7 +99,9 @@ namespace SekiroFpsUnlockAndMore
UnregisterHotKey(hwnd, 9009);
if (_gameProc != IntPtr.Zero)
CloseHandle(_gameProc);
}
_statRecordTimer.Stop();
}
/// <summary>
/// Windows Message queue (Wndproc) to catch HotKeyPressed
@ -245,7 +260,30 @@ namespace SekiroFpsUnlockAndMore
this.cbFov.IsChecked = false;
}
_running = true;
//Game stats
_offset_player_deaths = PatternScan.FindPattern(_gameProc, procList[gameIndex].MainModule, Offsets.PATTERN_PLAYER_DEATHS, Offsets.PATTERN_PLAYER_DEATHS_MASK, ' ');
Debug.WriteLine("Player Deaths found at: 0x" + _offset_player_deaths.ToString("X"));
if (!IsValid(_offset_player_deaths))
{
LogToFile("Player death counter not found...");
}
else
{
_pointer_player_deaths = Read<Int64>(_gameProc, FindOffsetToStaticPointer(_gameProc, _offset_player_deaths, 0)) + 0x90;
}
_offset_total_kills = PatternScan.FindPattern(_gameProc, procList[gameIndex].MainModule, Offsets.PATTERN_TOTAL_KILLS, Offsets.PATTERN_TOTAL_KILLS_MASK, ' ') + Offsets.PATTERN_TOTAL_KILLS_OFFSET;
Debug.WriteLine("Total kills found at: 0x" + _offset_total_kills.ToString("X"));
if (!IsValid(_offset_total_kills))
{
LogToFile("Total kills counter not found...");
}
else
{
_pointer_total_kills = FindOffsetToStaticPointer(_gameProc, _offset_total_kills, 0);
}
_running = true;
_dispatcherTimerCheck.Stop();
PatchGame();
}
@ -404,12 +442,33 @@ namespace SekiroFpsUnlockAndMore
UpdateStatus(DateTime.Now.ToString("HH:mm:ss") + " Game unpatched!", Brushes.White);
}
/// <summary>
/// Returns the hexadecimal representation of an IEEE-754 floating point number
/// </summary>
/// <param name="input">The floating point number.</param>
/// <returns>The hexadecimal representation of the input.</returns>
private string getHexRepresentationFromFloat(float input)
/// <summary>
/// Reads some hidden stats and outputs them to text files. Use to display counters on Twitch stream or just look at them and get disspointed
/// </summary
private void StatReadTimer(object sender, EventArgs e)
{
if (IsValid(_pointer_player_deaths))
{
int playerDeaths = Read<Int32>(_gameProc, _pointer_player_deaths);
//Debug.WriteLine("[STAT]Player deaths: " + playerDeaths);
LogStatFile(deathCounterFilename, playerDeaths.ToString());
if (IsValid(_pointer_total_kills))
{
int totalKills = Read<Int32>(_gameProc, _pointer_total_kills);
totalKills -= playerDeaths; //Since this value seems to track every death, including the player
//Debug.WriteLine("[STAT]Enemies killed: " + totalKills);
LogStatFile(totalKillsFilename, totalKills.ToString());
}
}
}
/// <summary>
/// Returns the hexadecimal representation of an IEEE-754 floating point number
/// </summary>
/// <param name="input">The floating point number.</param>
/// <returns>The hexadecimal representation of the input.</returns>
private string getHexRepresentationFromFloat(float input)
{
uint f = BitConverter.ToUInt32(BitConverter.GetBytes(input), 0);
return "0x" + f.ToString("X8");
@ -578,7 +637,27 @@ namespace SekiroFpsUnlockAndMore
}
}
private void UpdateStatus(string text, Brush color)
/// <summary>
/// Logs stat values to separate files for the use in OBS
/// </summary>
/// <param name="filename">File name</param>
/// <param name="msg">Just a single stat value</param>
private void LogStatFile(string filename, string value)
{
try
{
using (StreamWriter writer = new StreamWriter(filename, false))
{
writer.Write(value);
}
}
catch (Exception ex)
{
MessageBox.Show("Failed writing stat file: " + ex.Message, "Sekiro Fps Unlock And More");
}
}
private void UpdateStatus(string text, Brush color)
{
this.tbStatus.Background = color;
this.tbStatus.Text = text;
@ -617,7 +696,12 @@ namespace SekiroFpsUnlockAndMore
PatchGame();
}
private void BPatch_Click(object sender, RoutedEventArgs e)
private void CbStatChanged(object sender, RoutedEventArgs e)
{
_statRecordTimer.Enabled = (bool)cbLogStats.IsChecked;
}
private void BPatch_Click(object sender, RoutedEventArgs e)
{
PatchGame();
}

View file

@ -27,5 +27,13 @@ namespace SekiroFpsUnlockAndMore
internal const string PATTERN_FOVSETTING = "F3 0F 10 08 F3 0F 59 0D 00 00 9B 02"; // F3 0F 10 08 F3 0F 59 0D ?? ?? 9B 02
internal const string PATTERN_FOVSETTING_MASK = "xxxxxxxx??xx";
internal const int PATTERN_FOVSETTING_OFFSET = 8;
}
// game stat values by Me_TheCat
internal const string PATTERN_PLAYER_DEATHS = "8B 88 90 00 00 00 89 8B FC 00 00 00 48 8B";
internal const string PATTERN_PLAYER_DEATHS_MASK = "xxxxxxxxx???xx";
internal const string PATTERN_TOTAL_KILLS = "48 8D 0D 00 00 00 00 89 14 81 C3";
internal const string PATTERN_TOTAL_KILLS_MASK = "xxx????xxxx";
internal const int PATTERN_TOTAL_KILLS_OFFSET = 7;
}
}