mirror of
https://github.com/theoleuthardt/DinoGame.git
synced 2026-06-13 09:27:57 +00:00
135 lines
No EOL
3.9 KiB
YAML
135 lines
No EOL
3.9 KiB
YAML
name: Build and Release DinoGame
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on:
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workflow_dispatch:
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inputs:
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question:
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description: 'Release?'
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required: false
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default: 'YES'
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type: choice
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options:
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- 'YES'
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- 'PLS DONT'
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permissions:
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contents: write
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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os: [ubuntu-latest, macos-latest, windows-latest]
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steps:
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- name: Checkout Repository
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uses: actions/checkout@v4
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- name: Install Dependencies (Linux)
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if: runner.os == 'Linux'
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run: |
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sudo apt update
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sudo apt install -y cmake g++ xorg-dev libx11-dev libxrandr-dev libxinerama-dev libxcursor-dev libxi-dev
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shell: bash
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- name: Install Dependencies (macOS)
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if: runner.os == 'macOS'
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run: |
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brew install cmake gcc
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brew install --cask xquartz
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shell: bash
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- name: Install Dependencies (Windows)
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if: runner.os == 'Windows'
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run: |
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choco install cmake --installargs 'ADD_CMAKE_TO_PATH=System'
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Import-Module $env:ChocolateyInstall\helpers\chocolateyProfile.psm1
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shell: powershell
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- name: List Current Directory
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run: ls -la
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shell: bash
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- name: Configure CMake
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run: |
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if [ -d "assets" ]; then
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echo "Assets directory exists"
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else
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echo "Assets directory does not exist"
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mkdir -p assets
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fi
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cmake -B build
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shell: bash
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- name: Build Project
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run: cmake --build build --config Release
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shell: bash
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- name: Determine Output Directory
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id: get-output-dir
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run: |
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if [ "${{ runner.os }}" == "Windows" ]; then
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echo "output_dir=build/windows" >> $GITHUB_OUTPUT
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elif [ "${{ runner.os }}" == "macOS" ]; then
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echo "output_dir=build/macos" >> $GITHUB_OUTPUT
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else
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echo "output_dir=build/linux" >> $GITHUB_OUTPUT
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fi
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shell: bash
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- name: Fix Assets (if necessary)
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run: |
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TARGET_DIR="${{ steps.get-output-dir.outputs.output_dir }}/assets"
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if [ ! -d "$TARGET_DIR" ]; then
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echo "Creating assets directory in output directory"
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mkdir -p "$TARGET_DIR"
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# Wenn das ursprüngliche assets-Verzeichnis existiert, kopiere seinen Inhalt
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if [ -d "assets" ]; then
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cp -r assets/* "$TARGET_DIR"/ || echo "Note: No assets to copy or copy failed"
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else
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echo "No source assets directory found, creating empty directory"
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fi
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fi
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shell: bash
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- name: Zip Build with Assets (Linux/macOS)
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if: runner.os != 'Windows'
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run: |
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cd ${{ steps.get-output-dir.outputs.output_dir }}
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zip -r ../../DinoGame-${{ runner.os }}.zip .
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shell: bash
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- name: Zip Build with Assets (Windows)
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if: runner.os == 'Windows'
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run: |
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cd ${{ steps.get-output-dir.outputs.output_dir }}
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Compress-Archive -Path .\* -DestinationPath ..\..\DinoGame-Windows.zip
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shell: powershell
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- name: Upload Artifact
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uses: actions/upload-artifact@v4
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with:
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name: DinoGame-${{ runner.os }}
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path: DinoGame-${{ runner.os }}.zip
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release:
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needs: build
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runs-on: ubuntu-latest
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if: github.event.inputs.question == 'YES'
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steps:
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- name: Download All Artifacts
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uses: actions/download-artifact@v4
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with:
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path: artifacts
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- name: Create Release
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uses: softprops/action-gh-release@v2
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with:
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files: artifacts/**/*
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tag_name: ${{ github.ref_name }}
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name: Release ${{ github.ref_name }}
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draft: false
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prerelease: false
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env:
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GITHUB_TOKEN: ${{ secrets.PAT_TOKEN }} |