fix: debugging windows runner output directory

This commit is contained in:
theoleuthardt 2025-03-13 12:24:18 +01:00
parent 64770ae443
commit e138c44616

View file

@ -100,17 +100,23 @@ jobs:
zip -r ../../DinoGame-${{ runner.os }}.zip . zip -r ../../DinoGame-${{ runner.os }}.zip .
shell: bash shell: bash
- name: List files before zipping
if: runner.os == 'Windows'
run: |
dir ${{ steps.get-output-dir.outputs.output_dir }}
shell: powershell
- name: Zip Build with Assets (Windows) - name: Zip Build with Assets (Windows)
if: runner.os == 'Windows' if: runner.os == 'Windows'
run: | run: |
cd ${{ steps.get-output-dir.outputs.output_dir }} cd ${{ steps.get-output-dir.outputs.output_dir }}
Compress-Archive -Path .\* -DestinationPath ..\DinoGame-${{ runner.os }}.zip Compress-Archive -Path .\* -DestinationPath ..\DinoGame-Windows.zip
shell: powershell shell: powershell
- name: List files after zipping - name: List files after zipping
if: runner.os == 'Windows' if: runner.os == 'Windows'
run: | run: |
dir ..\DinoGame-${{ runner.os }}.zip dir ..
shell: powershell shell: powershell